Some food, such as bear salami and deer dogs, provide FEPs in more than one category. Sometimes this can be disastrous - filling my bar with so many potential attributes that none has a strong chance of rising. But I need clarification on how these foods operate during FEP overflow.
For example, my highest attribute is 29; I need 29 FEP to fill my bar. I want to raise Strength, so I chow down on 3 boar sausage. 9 points down, 20 to go. Bear Salami is 20 strength and 15 Charisma. If I eat one of those, is my bar going to fill up entirely with the 20 Strength portion of the salami, thus giving me 100% strength FEP? That is of course if Strength is the first stat filled up and not Charisma, which makes me ask how I can determine which stat fills up first if that is the way the system works?
Confirmation on this issue would definitely help me supplement my diet with certain foods I currently find unfavorable. Thanks for any info.
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Dwarfu
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Re: Food with multiple FEP values
I'd like to know this as well, as far as which portion is used once you've pushed into overflow.
My first assumption is that none of it is used, and only the displayed portion (what you've already eaten) is used.
My first assumption is that none of it is used, and only the displayed portion (what you've already eaten) is used.
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Malicus
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Re: Food with multiple FEP values
That assumption is nullified by the fact that if a bear salami fills your FEP bar from zero, it can give str OR cha.
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Dwarfu
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Re: Food with multiple FEP values
Then from there I would say all of it was used, it just doesn't save the overflow to apply to the next point, but you still get the chance on the current FEP.
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Malicus
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Re: Food with multiple FEP values
That would be my guess, but the statement about overflow being dropped is WAY too ambiguous for my tastes.
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p1geonman
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Re: Food with multiple FEP values
So a new character with an FEP cap of 10 would have a shot at either stat? What about both at once? I have no idea how the system works regarding overflow and this type of food.Malicus wrote:That assumption is nullified by the fact that if a bear salami fills your FEP bar from zero, it can give str OR cha.
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Dwarfu
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Re: Food with multiple FEP values
You can only raise 1 stat at a time (FEP bar filled).
And yes, multiple stat foods give a percentage chance for each of the affected stats - even if it is a small chance.
And yes, multiple stat foods give a percentage chance for each of the affected stats - even if it is a small chance.
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Raephire
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Re: Food with multiple FEP values
What he's asking is thisDwarfu wrote:You can only raise 1 stat at a time (FEP bar filled).
And yes, multiple stat foods give a percentage chance for each of the affected stats - even if it is a small chance.
If he ate 80% of the bar with str experience, then ate food that gave him 20% str and 10%cha , Would there be a chance that the con would be calculated?
that means 100%str xp + 20% cha
Will there be a chance to receive charisma, since str xp is 100%?
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loftar
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Re: Food with multiple FEP values
The food event does not trigger until there are at least the required amount of FEPs collected, but when there is, all the collected FEPs do, indeed count. If you require 25 FEPs to trigger an event, you have 20 points of strength and then eat 10 points of constitution and 10 points of intelligence in one piece of food, there will be a 50% chance to trigger the strength event, 25% to trigger the constitution event and 25% to trigger the intelligence event.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Trafalgar
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Re: Food with multiple FEP values
In that case, I guess it's just crazy good luck that out of the 15 bear salami's I ate, all but two or so gave +str instead of +cha. (I have 14 cha now versus 28 str, but that's only because I've been deliberately trying to raise my cha by eating grapes, mutton, and raisin butter-cakes)
Edit: And now that I want charisma from them, I just made 4 bear salami, of which 3 gave charisma. Not that that's enough for any kind of meaningful statistical analysis. Thank you for giving me the stat I want, RNG!
Edit: And now that I want charisma from them, I just made 4 bear salami, of which 3 gave charisma. Not that that's enough for any kind of meaningful statistical analysis. Thank you for giving me the stat I want, RNG!