Books

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Errol
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Re: Books

Post by Errol »

...that would, for example, allow Flame to do his comics ingame and sell them for cash.

...I support.

However, copying books should take it's time (and a lot of ink), as back in the day you didn't copy a book on one day, so, you probably should need to copy individual pages.
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Flame
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Re: Books

Post by Flame »

O.o....
So my bad english will be knowed by everyone çOç!

*he run away*

(BTW Books are good. I love write books and let them around the world. Diary or just fool story or maibe a guide in game or..why not..a map from a player that left everything.
Or, also, a list of what my village should trade. XDD)
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niltrias
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Re: Books

Post by niltrias »

I would publish 100 copies of "The chronicle of Oathsworn"
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Gauteamus
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Re: Books

Post by Gauteamus »

This would open for great RP possibilities.

The book crafting recipe would also need string and glue (made from nonbutchered fish in a cauldron)

Also: "Philosophiæ Naturalis Principia Mathematica" to help newbies understand the honey formulae and other semi-occult phenomena.
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jorb
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Re: Books

Post by jorb »

niltrias wrote:I would publish 100 copies of "The chronicle of Oathsworn"
:)
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Potjeh
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Re: Books

Post by Potjeh »

When we get skills overhaul, it'd be neat to have books as an alternative to learning directly from other players. I'd collect recipes from all over the world, compile them into books and sell them at my stall.
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loftar
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Re: Books

Post by loftar »

Just for the record, I approve of this post.
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kimya
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Re: Books

Post by kimya »

I'd love to get my hands on one of flames comics ingame :P
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sabinati
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Re: Books

Post by sabinati »

yea sounds cool
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Alamarian
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Re: Books

Post by Alamarian »

I don't think a book press is necessary. Add a new leather recipe for a "book cover." The pages can then be inserted one by one into the book. Hopefully some kind of interface can be created for organizing the pages. Then the players uses the "bind book" recipe, which requires thread.
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