loftar wrote:We've changed a bit how keys work. It's neither as in Haven nor as in Salem. I'll just let you find out how they work now.HarryDresden wrote:keys
The more obvious solution sounds like using the claimpole on one of the ancestor's claims, or something.Potjeh wrote:How about respawning on your grave / skeleton?
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
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Re: Haven 2.0: "Hafen"
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rinpinazure
- Posts: 25
- Joined: Mon Jul 07, 2014 7:56 pm
Re: Haven 2.0: "Hafen"
Does anyone know what time the new world will be released? I want to get on there as soon as possible lol.
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loftar
- Posts: 9096
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Re: Haven 2.0: "Hafen"
No, noone does know this. :)rinpinazure wrote:Does anyone know what time the new world will be released? I want to get on there as soon as possible lol.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
- Location: World of Sprucecap
Re: Haven 2.0: "Hafen"
Prolly when there are more than 439 at the forums: jorb and loftar open up the new world of hafen and let all spawn right in the center of the map and laugh their asses off watching the rat race to the corners 
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Dzedajus
- Posts: 1099
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Re: Haven 2.0: "Hafen"
too bad i will miss whole week of rat race
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borka
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Re: Haven 2.0: "Hafen"
Don't worry a week later they'll attach new SGs in all directions anyways 
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LadyV
- Posts: 3113
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Re: Haven 2.0: "Hafen"
Well world start is one of the few times you run into all kinds of people. 
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Eemerald
- Posts: 2780
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Re: Haven 2.0: "Hafen"
yeah knowing no one can kill you is a nice period of time
but world start is so time consuming!

A (bad) Haiku
I heart Emerald
She hates villagers with lives
Leads with iron fist
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Oddity
- Posts: 1983
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- Location: BC, Canadia
Re: Haven 2.0: "Hafen"
Argh, bumped a week to the next Friday. (At least it will still be a Friday)
viewtopic.php?f=6&t=39469
Release Postponement: Eternal Alpha, Aug. 28th 2015
viewtopic.php?f=6&t=39469
Release Postponement: Eternal Alpha, Aug. 28th 2015
jorb wrote:Amigos,
I realize that I will be breaking hearts and killing puppies with this announcement, but our ambitions for the new map generator have broken the release schedule a bit, and we will thus require another week to bring everything up to speed for launch.
Our new target date for release is now instead the 28th of August.
Deepest apologies.
-loftar wrote:Me too; I really wanted to keep the release date, but it is what it is. I'm deeply sorry.painhertz wrote:I'm tearing up a little.
In hindsight, perhaps we should have done the mapgen earlier instead of making sure pigs and sheep are in the game at launch. ^^
loftar wrote:I guess we might end up outlining the big changes, but it's not like we have such specific plans as to detail the contents of a "new world"-post.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Haven 2.0: "Hafen"
Cool idea for the future:
jorb wrote:Ideally the world would be able to seamlessly rejuvenate itself in all aspects.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll