Words cannot express my sadness.jorb wrote:Amigos,
I realize that I will be breaking hearts and killing puppies with this announcement, but our ambitions for the new map generator have broken the release schedule a bit, and we will thus require another week to bring everything up to speed for launch.
Our new target date for release is now instead the 28th of August.
Deepest apologies.
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epicless
- Posts: 216
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
Haven and Hearth News, Tutorials and the Stories of My Humble Journey
Epicless' Blog | Epicless' Youtube Channel
Epicless' Blog | Epicless' Youtube Channel
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Rador
- Posts: 164
- Joined: Tue May 18, 2010 2:51 pm
Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
Lucky my gf got some sweets 'n icecream for me...
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Potjeh
- Posts: 11825
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
So what's this map-gen ambition? Seamless expansion? Sensible elevation map? Sensible river networks? Sensible biome distribution? Please pop the hype baloon, because right now I'm imagining a mapgen as realistic as the one in Dwarf Fortress.
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jorb
- Posts: 18715
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
The ambition is probably best described as "make it better", quite simply, but the biome distribution and the height map have indeed been the big things. Also rivers and more structured object distribution are on the list. Time will tell how far we get.Potjeh wrote:So what's this map-gen ambition? Seamless expansion? Sensible elevation map? Sensible river networks? Sensible biome distribution? Please pop the hype baloon, because right now I'm imagining a mapgen as realistic as the one in Dwarf Fortress.
The map gen is obviously something that we can spend an infinite amount of time on. It's a huge thing and it can always be improved further.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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spectacle
- Posts: 950
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- Location: Planet
Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
The map will be with us for the duration of world 8, so it makes sense to take the time to do it right.
(Also this delay is great for me since there's a music festival I want to go to on the weekend of the 21st
)
(Also this delay is great for me since there's a music festival I want to go to on the weekend of the 21st
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
-Commissioner Pravin Lal, "A Social History of Planet"
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Arcanist
- Posts: 2664
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
There will likely be a wipe before the year is through but yes, the map will be with us for the whole world.
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Cece
- Posts: 48
- Joined: Thu Aug 13, 2015 3:00 am
Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
Could haven 2 address some of these issues?
1. two people can't fish on one boat, only the player on the front row can fish so if you want to fish together you must bring two boats...
2. once you raid anthills and run to the shore, the ants are supposed to get confused however if the second player raids after the ants become confused, they chase the second player like nothing has happened..
3. when two people enter the house and the guy that went in first doesn't move, the two players get stuck until someone logs off to fix it.. it would be nice to see this gone.
4. curiosity system is nice, but could there be more actions that grant lp? such as plowing field for 1 learning exp a tile etc, farming actions could also be more rewarding.
post pone reaction

1. two people can't fish on one boat, only the player on the front row can fish so if you want to fish together you must bring two boats...
2. once you raid anthills and run to the shore, the ants are supposed to get confused however if the second player raids after the ants become confused, they chase the second player like nothing has happened..
3. when two people enter the house and the guy that went in first doesn't move, the two players get stuck until someone logs off to fix it.. it would be nice to see this gone.
4. curiosity system is nice, but could there be more actions that grant lp? such as plowing field for 1 learning exp a tile etc, farming actions could also be more rewarding.
post pone reaction

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Bawhoppen
- Posts: 135
- Joined: Mon Sep 19, 2011 3:47 am
Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
When will people realise they aren't bringing back the old LP system?Cece wrote: 4. curiosity system is nice, but could there be more actions that grant lp? such as plowing field for 1 learning exp a tile etc, farming actions could also be more rewarding.
jorb wrote:I am presently exhausted from twelve hours of non-stop developing and I am going to bed.
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nyaiee
- Posts: 50
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
You can run "out" of people if you use the max speed setting, as you teleport pixels, rather than just moving across them one bye one.Cece wrote: 4. curiosity system is nice, but could there be more actions that grant lp? such as plowing field for 1 learning exp a tile etc, farming actions could also be more rewarding.
Sorry for the off topic post
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ArvinJA
- Posts: 1255
- Joined: Sun Mar 20, 2011 1:02 pm
- Location: Sweden
Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
Take your time! My exam period ends on Aug 29 so... 
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
And I'm tired of walking these streets
To a room with its cupboards bare
