-
Brás
- Posts: 109
- Joined: Wed Nov 27, 2013 7:58 pm
Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
It will be a bummer if the time comes and my HD 5450 can't run it.

-
MrGemini
- Posts: 426
- Joined: Thu Mar 21, 2013 10:10 am
Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
2 days left !!


Greetings, Gemini & Tinkababe
jorb wrote:Given your obvious merits I'm not convinced that that's a loss, but... you would be more helpful if you stated what it is you dislike about this, and why. I can't do much with "QQstopkillinggaembye".
-
TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
I will be honest, I've reread what you posted like 3 times now and I still have no idea what you were talking about.mvgulik wrote:... whatever.TeckXKnight wrote:I have no idea what you're talking about.
-
MrGemini
- Posts: 426
- Joined: Thu Mar 21, 2013 10:10 am
Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
Greetings, Gemini & Tinkababe
jorb wrote:Given your obvious merits I'm not convinced that that's a loss, but... you would be more helpful if you stated what it is you dislike about this, and why. I can't do much with "QQstopkillinggaembye".
-
Farn
- Posts: 96
- Joined: Mon Jan 10, 2011 6:23 pm
- Location: Finland
Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
I felt a sudden need to waste my time and nerves expressing my two cents about the moneytization of Haven. And because no one cares you might as well just skip this post.
First of all, I have always loved Haven and Hearth and how it has provided immense amounts of free enjoyment for me and others. It is sad to realize that one day it is perhaps not going to be free but at the same time it's completely understandable and reasonable that jorb and loftar need to get some money out of their hard work. Turning a F2P game into something that can make some money is surely going to cause a outcry no matter how it is done and so a good discussion about it before it happens is likely a good idea and might maybe perhaps make the day Seatribe asks for our money a little bit more easily acceptable by us the playerbase (maybe).
The easiest(?) and perhaps the most often suggested one is arguably subscription fees of some kind. Personally I have always been very strongly against subscription fees of any kind, were they obligatory for playing the game or needed to play more than x amount in y time. On the other hand if we were to talk about some sort of voluntary subscription fees, giving for example acces to a secret forum or some reasonable amount of LP each month, I woulnd't have a problem with that. What I am very badly trying to say is: while subscription fees might be very effective way of gaining money of a game, it really drives a lot of people away. I couldn't justfity throwing money monthly, yearly of decadely into a game.
In my opinion (that no one cares about, I know) more acceptable way is a simple buy to play-model. Ask for one time purchase to gain access to the game. This might be accomppanied with something like character limit per account to make worst altholics and botters to buy more copies of the game. While not nearly as lucrative as a subsricption based model could be I feel like it would be more easily accepted by the public.
Third popular opinion that could work standalone or could be done alongside the B2P-model is microtransactions. I believe many of us would gladly throw some money at the screen to get some nice cosmetic items/skins. The "problem" of loosing them on character death could be solver by simply making them account bound, so that you could get them back at any time. Being cosmetic items the only problem this could potentially cause that there is no need to repurchase them but on the other hand not loosing them can make more people to purchase them in the first place.
Only time will tell what jorb and loftar decide to do about this (unless of course they suddenly decide to tell us!) but I do belive whatever solution they decide to go with will be best for their game. In the meanwhile I can just hope that is not subscription fees.
Now I will dig a hole and hide there forever in shame. See you when archaeologists find me!
First of all, I have always loved Haven and Hearth and how it has provided immense amounts of free enjoyment for me and others. It is sad to realize that one day it is perhaps not going to be free but at the same time it's completely understandable and reasonable that jorb and loftar need to get some money out of their hard work. Turning a F2P game into something that can make some money is surely going to cause a outcry no matter how it is done and so a good discussion about it before it happens is likely a good idea and might maybe perhaps make the day Seatribe asks for our money a little bit more easily acceptable by us the playerbase (maybe).
The easiest(?) and perhaps the most often suggested one is arguably subscription fees of some kind. Personally I have always been very strongly against subscription fees of any kind, were they obligatory for playing the game or needed to play more than x amount in y time. On the other hand if we were to talk about some sort of voluntary subscription fees, giving for example acces to a secret forum or some reasonable amount of LP each month, I woulnd't have a problem with that. What I am very badly trying to say is: while subscription fees might be very effective way of gaining money of a game, it really drives a lot of people away. I couldn't justfity throwing money monthly, yearly of decadely into a game.
In my opinion (that no one cares about, I know) more acceptable way is a simple buy to play-model. Ask for one time purchase to gain access to the game. This might be accomppanied with something like character limit per account to make worst altholics and botters to buy more copies of the game. While not nearly as lucrative as a subsricption based model could be I feel like it would be more easily accepted by the public.
Third popular opinion that could work standalone or could be done alongside the B2P-model is microtransactions. I believe many of us would gladly throw some money at the screen to get some nice cosmetic items/skins. The "problem" of loosing them on character death could be solver by simply making them account bound, so that you could get them back at any time. Being cosmetic items the only problem this could potentially cause that there is no need to repurchase them but on the other hand not loosing them can make more people to purchase them in the first place.
Only time will tell what jorb and loftar decide to do about this (unless of course they suddenly decide to tell us!) but I do belive whatever solution they decide to go with will be best for their game. In the meanwhile I can just hope that is not subscription fees.
Now I will dig a hole and hide there forever in shame. See you when archaeologists find me!
-
nuke76
- Posts: 33
- Joined: Sun Aug 23, 2009 10:33 am
- Location: Italy
Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
I play this game from the beginning (2009).....
i can assume that they are troller for sure (everyone know that
) but they have also another thing, "PASSION"
This game was born free , will die free.
i can assume that they are troller for sure (everyone know that
This game was born free , will die free.
Libero come il vento,
tenero come la brezza,
DEVASTANTE COME LA TEMPESTA!
tenero come la brezza,
DEVASTANTE COME LA TEMPESTA!
-
Brás
- Posts: 109
- Joined: Wed Nov 27, 2013 7:58 pm
Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
Selling it on Steam would probably be the most profitable and easy thing to do. But Steam sucks so please don't do it.Farn wrote:I felt a sudden need to waste my time and nerves expressing my two cents about the moneytization of Haven.
-->

-
theguy1
- Posts: 6
- Joined: Sat Apr 09, 2011 1:14 am
Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
Why do I always see people say that cosmetic items are OK but want to make them account bound?
Im pro-cosmetic purchase but wouldn't it be more in the spirit of haven to lose everything when you die?
Im pro-cosmetic purchase but wouldn't it be more in the spirit of haven to lose everything when you die?
-
painhertz
- Posts: 6185
- Joined: Sat Jan 22, 2011 2:07 am
- Website: Http://www.noneyafuckinbusyness.com
- Yahoo Messenger: chaosovum
- Location: Louisiana
Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
it wouldn't bother me if i killed a guy and he kept his blue cape.... Why would it? All of a sudden hes a noob again, with a blue cape. loltheguy1 wrote:Why do I always see people say that cosmetic items are OK but want to make them account bound?
Im pro-cosmetic purchase but wouldn't it be more in the spirit of haven to lose everything when you die?
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
-
theguy1
- Posts: 6
- Joined: Sat Apr 09, 2011 1:14 am
Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
Its not that it really bothers me that they keep the item it just seams like in a game like haven, where death is supposed to bare loss, why would there be items that are not lost
Edit: if anything make the cosmetics dirt cheap so that people won't be afraid to buy them every time they die, and for all their alts
Edit: if anything make the cosmetics dirt cheap so that people won't be afraid to buy them every time they die, and for all their alts
Last edited by theguy1 on Wed Aug 26, 2015 10:47 am, edited 1 time in total.