https://www.havenandhearth.com/forum/vi ... 85#p525585jorb wrote:No exact times set yet, but we are indeed launching on the 28th barring something extreme.
Assuming we are all set for launch when our extraordinary dev session on Thursday night ends, we will begin bringing her up when we get to work again on Friday, around -- again, no exact numbers given -- 4-5pm UTC+2. Bringing her up may take some time, as there is a fair amount of administrivia involved, and no one expects anything but an unstable, crashing beast of a server for the first few hours/days.
But such are at least our loose plans at the time of this writing.
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borka
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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HAL9000
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
I have never been more excited in my life.
I'll die the way I live.
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stchristopher
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borka
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
They got it ready just in time: https://gaming.youtube.com/
Sadly only live streaming into USA and UK atm ...
Sadly only live streaming into USA and UK atm ...
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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FatFruit
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
pics for people to lame to go to media








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jordancoles
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
Animal Crossing has a great system for custom clothing designssabinati wrote:i for one would buy tons of paint & dye if it allows me to make custom banners and tabards, different colored clothes, tablecloths, napkins, etc.

It basically lets you do pixel art and then it will print the design you've made onto clothing, umbrellas, etc
This same system could work really well for designing our own village banners and whatnot
Honestly it would be one of the coolest features to be added
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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RainbowMoostache
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
So beautiful. It's only two days left and I'm already pissing in excitment.
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Maiden
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
The entire point of monetization is that you make it so the majority wants to pay for it, not because you're a fucking masochist and want jnl to get your rocks off by paying you pay $5 every time you die, which will be a lot because you're such a huge fucking faggotLunarius_Haberdash wrote:Just to revisit the conversation about Monetization:
"Losing things you buy in the store"... Hell yes you should be able to lose things you paid real money for. This is Haven, and if there aren't blood and tears you aren't in the Hearthlands. I know I'd pay for it, even at risk of losing it. If we could lose a bloody wolf cape, we better be able to lose $$ paid for items.
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spectacle
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
If haven was to be monetized with a cosmetic item store, then I think it is vastly better if those items are account bound. Not because it sucks to lose something you have paid real money for, but to prevent those items from being traded and thus distorting the in-game economy.
The best way to do it would probably to sell alternate appearances for standard items. For example, you could buy a "blue merchant robe", and if you activate that then any merchant robe you wear will be blue. If someone else puts on that same robe it will be the standard purple.
A subscription fee would be better though, to keep real money from interfering in the game at all.
The best way to do it would probably to sell alternate appearances for standard items. For example, you could buy a "blue merchant robe", and if you activate that then any merchant robe you wear will be blue. If someone else puts on that same robe it will be the standard purple.
A subscription fee would be better though, to keep real money from interfering in the game at all.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
-Commissioner Pravin Lal, "A Social History of Planet"
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Lunarius_Haberdash
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Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
This wouldn't prevent people from wanting to pay for it, also I know that my big faggoty ways makes your catamite hole get wet with anticipation, but I only fuck inside the species, thanks. However, there's a common ancestor of man that might be more on your level.Maiden wrote:The entire point of monetization is that you make it so the majority wants to pay for it, not because you're a fucking masochist and want jnl to get your rocks off by paying you pay $5 every time you die, which will be a lot because you're such a huge fucking faggot
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.