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p4tr3g
- Posts: 67
- Joined: Mon May 04, 2015 7:07 pm
Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
Any ideas about when (time) server starting? I mean I have GMT+3 time zone so idk it'll be 28-th or 29-th for me.
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Cavi587
- Posts: 110
- Joined: Thu Mar 29, 2012 2:55 pm
Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
In my opinion a great form of supporting the game would be - like many people said before me - customization. But I have an original idea, at leat I hope it is original. So, let me begin. You have your standard clothing and weaponry, right? Now imagine that. A shop where you can buy "theme crystals" (or whatever item would fit, but I think a crystal is a good choice). After you buy it, you keep it in an "account backpack" which can be used only for these crystals. You can open this BP on every character on your account and you can't lose it. Once you have the crystal in your "account BP", you can assign it to any weapon/outfit. When you die/give the item away, the crystal comes back to your "account BP". Now, what I meant by "theme" crystals? Let me explain. You have different collections. "Collection of darkness", "Collection of light", "Collection of whatever-you-wanna-put-in-the-game". Each collection obviously has it's theme (Like in the names: dark, light etc.). Imagine a shirt, or an armor. By default it looks normal, but when you assign a theme crystal to it, it changes it's look. When you assign a "dark theme" crystal, it's purple (or black), it has some spikes and things like that, but when you put a "light theme" crystal in it, it's White/gold with some cool ornaments etc. Each crystal can be assigned to one item at a time (but you can take them off). I hope you get the general idea. English isn't my native language, so I hope my post is readable. Now, back to the topic. I know that it would take a lot of time to make all the different "collections", but it could be implemented over time. I think that for the start dark and light are good themes. And it could be availible only for more "neutral" looking items, not special ones that have their own theme, that would save a lot of time. What do you think people? I bet someone actually used a system like that, there are a lot of games with microtransactions, but I came up with it by myself and I thought it would be cool.
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CTheRain
- Posts: 151
- Joined: Wed Nov 05, 2014 7:30 am
Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
Make cosmetics account bound BUT put the cosmetics in place of other blueprints rather than a different one. So instead of a bear cape it could be a sheep cape or a polar bear cape. So you get to keep them permanently and you get to look pretty neat after killing a polar bear dressed up as a grizzly bear.
Also to prevent botting Captchas are the best IMO. If you take a look at mo.ee they use captchas and no bots exist at all. The games been out for 3 years too, looks shittier than this game, and has a higher population... Still no bots. You also get rewarded for completing captchas and if you fail 5 times in a row you get banned.
Also to prevent botting Captchas are the best IMO. If you take a look at mo.ee they use captchas and no bots exist at all. The games been out for 3 years too, looks shittier than this game, and has a higher population... Still no bots. You also get rewarded for completing captchas and if you fail 5 times in a row you get banned.
We buy things we don't need with money we don't have to impress people we don't like.
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painhertz
- Posts: 6185
- Joined: Sat Jan 22, 2011 2:07 am
- Website: Http://www.noneyafuckinbusyness.com
- Yahoo Messenger: chaosovum
- Location: Louisiana
Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
CTheRain wrote:Make cosmetics account bound BUT put the cosmetics in place of other blueprints rather than a different one. So instead of a bear cape it could be a sheep cape or a polar bear cape. So you get to keep them permanently and you get to look pretty neat after killing a polar bear dressed up as a grizzly bear.
Also to prevent botting Captchas are the best IMO. If you take a look at mo.ee they use captchas and no bots exist at all. The games been out for 3 years too, looks shittier than this game, and has a higher population... Still no bots. You also get rewarded for completing captchas and if you fail 5 times in a row you get banned.
Fuck your captchas. i prefer the bots.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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Jaroslav
- Posts: 92
- Joined: Sun Feb 28, 2010 2:24 pm
Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
Suddenly i am in overwhelmingly support of captchaspainhertz wrote:CTheRain wrote:Make cosmetics account bound BUT put the cosmetics in place of other blueprints rather than a different one. So instead of a bear cape it could be a sheep cape or a polar bear cape. So you get to keep them permanently and you get to look pretty neat after killing a polar bear dressed up as a grizzly bear.
Also to prevent botting Captchas are the best IMO. If you take a look at mo.ee they use captchas and no bots exist at all. The games been out for 3 years too, looks shittier than this game, and has a higher population... Still no bots. You also get rewarded for completing captchas and if you fail 5 times in a row you get banned.
Fuck your captchas. i prefer the bots.
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Justin_Nevermind
- Posts: 15
- Joined: Sat Aug 22, 2015 3:52 am
Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
Putting something like Captchas in a game like H&H would be THE END of it. No one would play. Think about what you're saying. You're out and about, maybe you're hunting a bear or something. Maybe you're using your bow and arrow because you're not confident you can tank a bear. All of a sudden, while you're shooting at the bear, you get an annoying popup, you write whatever it says, and the bear is suddenly up in your grill, eating your face. BAM. Make a new character please. All because of a Captcha YOU wanted in the game.CTheRain wrote:Make cosmetics account bound BUT put the cosmetics in place of other blueprints rather than a different one. So instead of a bear cape it could be a sheep cape or a polar bear cape. So you get to keep them permanently and you get to look pretty neat after killing a polar bear dressed up as a grizzly bear.
Also to prevent botting Captchas are the best IMO. If you take a look at mo.ee they use captchas and no bots exist at all. The games been out for 3 years too, looks shittier than this game, and has a higher population... Still no bots. You also get rewarded for completing captchas and if you fail 5 times in a row you get banned.
I know, this scenario might be a bit too extreme, but when it comes to pvp you know every bit of seconds count. Anything that prevents you playing/reacting while playing is a big no-no in games where if you die, you die.
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
They estimate it might start around 4-5 PM UTC+2.p4tr3g wrote:Any ideas about when (time) server starting? I mean I have GMT+3 time zone so idk it'll be 28-th or 29-th for me.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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BATE
- Posts: 27
- Joined: Wed Oct 23, 2013 11:30 pm
Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
Hope you can keep the 28th of August. its almost here, well keep up the awesome work. THIS IS THE BEST GAME EVER!!!
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hawkflak
- Posts: 37
- Joined: Thu Jan 26, 2012 2:36 am
Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
Brazilian army of HUEHUE is ready to go! 
English is not my mother tongue
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Torthur
- Posts: 18
- Joined: Fri Mar 13, 2015 5:12 am
Re: Release Postponement: Eternal Alpha, Aug. 28th 2015
Can't wait for the 28th!