building map error, "glDrawElementsInstanced"

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BARACKOBAMA
Posts: 52
Joined: Fri Aug 23, 2013 8:00 am
Location: Washington, D.C

building map error, "glDrawElementsInstanced"

Post by BARACKOBAMA »

Code: Select all

java.lang.RuntimeException: haven.BGL$BGLException: javax.media.opengl.GLException: Method "glDrawElementsInstanced" not available
	at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
	at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
	at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
	at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
	at javax.media.opengl.Threading.invoke(Threading.java:191)
	at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
	at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:441)
	at haven.HavenPanel$6.run(HavenPanel.java:472)
	at java.lang.Thread.run(Unknown Source)
Caused by: haven.BGL$BGLException: javax.media.opengl.GLException: Method "glDrawElementsInstanced" not available
	at haven.BGL.run(BGL.java:80)
	at haven.HavenPanel.redraw(HavenPanel.java:387)
	at haven.HavenPanel$1.display(HavenPanel.java:102)
	at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
	at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
	at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
	at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
	at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
	at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
	at java.awt.event.InvocationEvent.dispatch(Unknown Source)
	at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
	at java.awt.EventQueue.access$500(Unknown Source)
	at java.awt.EventQueue$3.run(Unknown Source)
	at java.awt.EventQueue$3.run(Unknown Source)
	at java.security.AccessController.doPrivileged(Native Method)
	at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
	at java.awt.EventQueue.dispatchEvent(Unknown Source)
	at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
	at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
	at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
	at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: javax.media.opengl.GLException: Method "glDrawElementsInstanced" not available
	at jogamp.opengl.gl4.GL4bcImpl.glDrawElementsInstanced(GL4bcImpl.java:4807)
	at haven.BGL$45.run(BGL.java:406)
	at haven.BGL.run(BGL.java:78)
	... 22 more

fuck this, help please
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CSPAN
Posts: 885
Joined: Mon Apr 04, 2011 12:10 am

Re: building map error

Post by CSPAN »

thissssss please help
LS of Twin Lakes BIG TRUCKS
crizzydime
Posts: 9
Joined: Fri Aug 28, 2015 11:08 pm

Re: building map error

Post by crizzydime »

I'm getting the same error now. Well, kinda the whole application closes when "building map".
Jail4mind
Posts: 6
Joined: Fri Mar 28, 2014 7:13 pm

Re: building map error

Post by Jail4mind »

+1 :(
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loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: building map error

Post by loftar »

"Building map" is not the error; that's just the last thing the client did before it crashed.

The real error here is "Method "glDrawElementsInstanced" not available", though I think that sounds strange. I would think all video cards that support shaders support instanced rendering. You may want to try upgrading your video driver.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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tyrtix
Posts: 1108
Joined: Wed Feb 19, 2014 12:54 am
Location: Leghorn

Re: building map error

Post by tyrtix »

Okay, so i know now that i won't prolly play H&H anymore, as intel graphic cards are already updatet :(
crizzydime
Posts: 9
Joined: Fri Aug 28, 2015 11:08 pm

Re: building map error

Post by crizzydime »

tyrtix wrote:Okay, so i know now that i won't prolly play H&H anymore, as intel graphic cards are already updatet :(


same here brother. Back to Edelvin I go....
virgo235
Posts: 7
Joined: Sun Nov 27, 2011 5:10 pm

Re: building map error

Post by virgo235 »

java.lang.RuntimeException: haven.BGL$BGLException: javax.media.opengl.GLException: Method "glDrawElementsInstanced" not available
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:441)
at haven.HavenPanel$6.run(HavenPanel.java:472)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.BGL$BGLException: javax.media.opengl.GLException: Method "glDrawElementsInstanced" not available
at haven.BGL.run(BGL.java:80)
at haven.HavenPanel.redraw(HavenPanel.java:387)
at haven.HavenPanel$1.display(HavenPanel.java:102)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: javax.media.opengl.GLException: Method "glDrawElementsInstanced" not available
at jogamp.opengl.gl4.GL4bcImpl.glDrawElementsInstanced(GL4bcImpl.java:4807)
at haven.BGL$45.run(BGL.java:406)
at haven.BGL.run(BGL.java:78)
... 22 more

drivers for video is updated 28.08.2015.
geforce 7025
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jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: building map error, "glDrawElementsInstanced"

Post by jorb »

Seen a bunch of these. Stickying until fixed, or w/e.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: building map error, "glDrawElementsInstanced"

Post by loftar »

I've just installed a new client which should detect whether your hardware supports instancing, and disable it if not.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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