Run on Win XP

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krvd
Posts: 37
Joined: Fri Apr 08, 2011 2:12 pm

Run on Win XP

Post by krvd »

How do you run this game on windows xp if it's not supported by java 8?
My friend gave my archive with installed java 8, I set it as default in java environment settings.
But when I starting autohaven I see just label of HnH for about 20 seconds and then it closes but javaw.exe still active process.
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krvd
Posts: 37
Joined: Fri Apr 08, 2011 2:12 pm

Re: Run on Win XP

Post by krvd »

Or maybe I could run it with older version of java?
Hanibal
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Re: Run on Win XP

Post by Hanibal »

krvd wrote:How to run game on windows xp if i its doesnt supported by java 8?
My friend gave my archive with installed java 8, I set it as default in java environment settings.
But when I starting autohaven I see just label of HnH for about 20 seconds and then it closing but javaw.exe still active process.
I just tried running it on 2 machines with WinXP, both had Java7 installed. I got this error on both.

java.lang.RuntimeException: javax.media.opengl.GLException: Unable to create temp OpenGL context for device context 0x31011243
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:441)
at haven.HavenPanel$6.run(HavenPanel.java:453)
at java.lang.Thread.run(Unknown Source)
Caused by: javax.media.opengl.GLException: Unable to create temp OpenGL context for device context 0x31011243
at jogamp.opengl.windows.wgl.WindowsWGLContext.createImpl(WindowsWGLContext.java:323)
at jogamp.opengl.GLContextImpl.makeCurrentWithinLock(GLContextImpl.java:660)
at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:562)
at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:519)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1089)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$300(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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loftar
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Re: Run on Win XP

Post by loftar »

To begin with, Java 8 supports Windows XP, just not officially. However, the client shouldn't require Java 8; The client itself only requires Java 5, though admittedly I'm not sure if JOGL might set higher standards.

I'm fairly sure your error lies elsewhere, though I'm not immediately sure where.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jorb
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Re: Run on Win XP

Post by jorb »

Not possible to resolve. Locking.
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