Game Development: A Far Green Country

Announcements about major changes in Haven & Hearth.
egghead1999
Posts: 6
Joined: Sun Nov 02, 2014 12:41 am

Re: Game Development: A Far Green Country

Post by egghead1999 »

Uniloki wrote:
egghead1999 wrote:Ive started at least 6 times and my character gets to the wizard, the server crashes and then its start over, then what do i do after the wizard also?
You walk on the fire. c:
Thank you :D
cinnamon
Posts: 11
Joined: Thu Sep 16, 2010 12:07 am

Re: Game Development: A Far Green Country

Post by cinnamon »

I'll pay $5 to have a world 8 maybe.
Kronicstrafe
Posts: 35
Joined: Fri Jul 12, 2013 6:54 pm

Re: Game Development: A Far Green Country

Post by Kronicstrafe »

Flame wrote:My pc just shut down. Too much Hot, due game heaviness. I was building a basket next the blue startingdude.

Fine, Loftar. Let's do a Pact:
I will pay you those 15$ if you give me these things, that are wort the price:

1 - A 1080p game, 'cuz 4/3 is heavily outdated. I usually pay 3$ for such an old game.
2 - A NO-RECICLED-HAVEN-JAVA game client, 'cuz it's not professional and very easily mod-able.
3 - A deep resolution-optimization menu to shut down some useless things, in order to gain some performance depending on the pc.
4 - A warranty that the game will be updated weekly or montlly with bugfix and features AND that it will not create a web of Meta-Gaming BugFix like H&H.
5 - A moderation of player abuses, like any Real Game.
6 - A decent menu interface, 'cuz an HD screen cries with those tiny huds.
7 - A Free Month game-time for sure.
8 - Etc.




You wanna my money?
Well, then, go back to develop a game, not a child's tantrum. We aren't your lab rats.
Agreed
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Aperson
Posts: 159
Joined: Sun Jun 03, 2012 5:51 pm
Location: These flowers are lovely.

Re: Game Development: A Far Green Country

Post by Aperson »

i think that needing to walk into a fire and scream in agony to spawn speaks a lot of the future for the game
:roll:
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Bodomfreak
Posts: 130
Joined: Thu Sep 29, 2011 5:09 am

Re: Game Development: A Far Green Country

Post by Bodomfreak »

Right there with you Kronicstrafe
A lost mage
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Saxony4
Posts: 1896
Joined: Mon Mar 12, 2012 2:38 am
Location: Atlantic Ocean

Re: Game Development: A Far Green Country

Post by Saxony4 »

Image
:cry:
loftar wrote:git da mony
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Amanda44
Posts: 6485
Joined: Wed Sep 28, 2011 12:13 pm

Re: Game Development: A Far Green Country

Post by Amanda44 »

Ragnar214 wrote:
Amanda44 wrote: Yeah but I still don't understand it properly I don't think ... say I pay my w/e a month, do I get so many hrs that month or play as much as I want during that month?
You get as many hours you want a month if you're subscribed. It says so on the store page above the subscription plans.
Right, yes, I've found it now, sorry, I got distracted by all the 24hr stuff. :)

K, feel calmer now, lol.

Also, just seen yours Burg, and yeah I don't mind paying a sub fee. :)
Koru wrote:
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BangPow
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Joined: Tue May 31, 2011 4:15 am
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Re: Game Development: A Far Green Country

Post by BangPow »

Saxony4 wrote:Image
:cry:
wait is that real?
Before enlightenment - chop wood, carry water. After enlightenment - chop wood, carry water. ~Zen Buddhist Proverb
Kronicstrafe
Posts: 35
Joined: Fri Jul 12, 2013 6:54 pm

Re: Game Development: A Far Green Country

Post by Kronicstrafe »

Aperson wrote:i think that needing to walk into a fire and scream in agony to spawn speaks a lot of the future for the game
:roll:
Indeed.
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Repercussionist
Posts: 262
Joined: Tue Aug 10, 2010 2:35 am

Re: Game Development: A Far Green Country

Post by Repercussionist »

Saxony4 wrote:Image
:cry:
DDOS. The temper-tantrum of the 12 year old in the internet age.
Zen always wins.
~K~

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