Game Development: A Far Green Country

Announcements about major changes in Haven & Hearth.
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jorb
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Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: A Far Green Country

Post by jorb »

spawningmink wrote:if you want a big player population...consider a f2p game
What does this big population do for me? Put food on my table?

If not, then why would I want it? A crowd is an intrinsic negative that needs to be compensated for with upsides and positives, if there is to be one.

A big population bots, sends me messages demanding support, puts a load on the server, looks to ruin the game in every way imaginable, &c&c.

I, for my part, am happy derping around in Haven all by myself.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
Ragnar214
Posts: 276
Joined: Fri Aug 28, 2015 11:09 pm

Re: Game Development: A Far Green Country

Post by Ragnar214 »

ObedientOne wrote:Ok I'll probably be beaten to death here by the mob, but they said that the in game currency would be counted down for your time correct? I've only played for a few minutes, but in that time i never saw that item. Maybe I just wasn't looking in the right spot.
If I were you I wouldn't claim that item until everything is somewhat stable. That item they talk about I am assuming is like EVE onlines PLEX. Except that in Haven there is no actual currency. Currency is player made.

I think they did a good job. Very innovative way of monetization.

People can still play for free lol. And 10 dollars USD is like 5-8 coffees a month. Atleast where I am from.
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Temessis
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Location: Sunrise Trade City

Re: Game Development: A Far Green Country

Post by Temessis »

Filala wrote:P2P > F2P + shitty/gamebreaking cashshop items
F2P + a lot of appearance items/bonuses for 0,99€ > P2P > F2P + shitty/gamebreaking cashshop items
CrashM3
Posts: 24
Joined: Tue May 25, 2010 8:20 pm

Re: Game Development: A Far Green Country

Post by CrashM3 »

In germany costs a coffe 2.50€. so its like nealry 3 dollar :D
But thats not the point, if i go and wanna buy a coffe, i know that i need to pay. But if i wait for HnH 2.0 and think its for free and BOOM, it costs 15$ a month. its too hard, sorry. they broke my hearth.
venatorvenator wrote: I just found it funny that while almost everyone says they dislike village rules a German comes wanting more of it. Living up to the stereotype:)
ObedientOne
Posts: 6
Joined: Sat Feb 12, 2011 10:11 am

Re: Game Development: A Far Green Country

Post by ObedientOne »

What I meant was that I haven't actually seen a counter anywhere
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czaper2
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Joined: Mon Aug 26, 2013 12:48 pm

Re: Game Development: A Far Green Country

Post by czaper2 »

You guys banned kev for telling Jorb to go play with himself then?

He can't even read the forum now, wtf?
Vaulxis
Posts: 27
Joined: Wed Jul 18, 2012 9:58 pm

Re: Game Development: A Far Green Country

Post by Vaulxis »

jorb wrote:
spawningmink wrote:if you want a big player population...consider a f2p game
What does this big population do for me? Put food on my table?

If not, then why would I want it? A crowd is an intrinsic negative that needs to be compensated for with upsides and positives, if there is to be one.

A big population bots, sends me messages demanding support, puts a load on the server, looks to ruin the game in every way imaginable, &c&c.

I, for my part, am happy derping around in Haven all by myself.
I don't think derping around in Haven all by yourself will put food on the table either.
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jorb
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Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: A Far Green Country

Post by jorb »

Vaulxis wrote:I don't think derping around in Haven all by yourself will put food on the table either.
Of course not, but in that case that just means I shall have to go look for other gainful employment. I'd like to take one more crack at this first, though, as I really enjoy doing it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
Valer
Posts: 14
Joined: Tue Jun 25, 2013 8:38 pm

Re: Game Development: A Far Green Country

Post by Valer »

Vaulxis wrote:
jorb wrote:
spawningmink wrote:if you want a big player population...consider a f2p game
What does this big population do for me? Put food on my table?

If not, then why would I want it? A crowd is an intrinsic negative that needs to be compensated for with upsides and positives, if there is to be one.

A big population bots, sends me messages demanding support, puts a load on the server, looks to ruin the game in every way imaginable, &c&c.

I, for my part, am happy derping around in Haven all by myself.
I don't think derping around in Haven all by yourself will put food on the table either.
This. Have fun playing with Loftar and the 20 fanboys left.
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jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: A Far Green Country

Post by jorb »

Valer wrote:This. Have fun playing with Loftar and the 20 fanboys left.
We'll try to manage without you. :)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

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