I... loved this game. But I will not pay a subscription to an alpha. I waited for so long for this... for what? I've had this site in my bookmarks for years. For years! I honestly never thought I would take it out.
Guess there is a first time for everything, eh?
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Rejected_Logic
- Posts: 39
- Joined: Wed Mar 16, 2011 7:45 am
- Location: Kingston
Re: Game Development: A Far Green Country
I clicked on this thinking I was going to sign my signature. I was mistaken.
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proknah
- Posts: 179
- Joined: Sat Jun 18, 2011 4:55 pm
Re: Game Development: A Far Green Country
Well, one thing you guys will get for sure. You will lose your Russian player base (bummer, huh? forests will be safer), because with current ruble/USD value it is very expensive to pay for Haven. $10 is like ~2 months of WoW subscription right now. With NO limitation on hours per month available.
Why would you add such thing as hours per month?
To support casuals and remove botting or to to support those who buy tones of gametime to establish superiority on the continent?
I'm not sure what you're up to with "We don't really care if the game fails", because it smells like bullshit.
Speaking for myself, I'm not paying for testing an unfinished game. Not anymore, since I bought DayZ Standalone.
Oh, and almost forgot.
Good thing you didn't send a little bit of clue about pricing model BEFORE people took days/weeks off their work/family and prepared selves for an awesome weekend.
But ended up with broken hearts and frustration.
Why would you add such thing as hours per month?
To support casuals and remove botting or to to support those who buy tones of gametime to establish superiority on the continent?
I'm not sure what you're up to with "We don't really care if the game fails", because it smells like bullshit.
Speaking for myself, I'm not paying for testing an unfinished game. Not anymore, since I bought DayZ Standalone.
Oh, and almost forgot.
Good thing you didn't send a little bit of clue about pricing model BEFORE people took days/weeks off their work/family and prepared selves for an awesome weekend.
But ended up with broken hearts and frustration.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: A Far Green Country
If you go for subscription or game time you have a month 24/7, no difference to WoW.proknah wrote:Well, one thing you guys will get for sure. You will lose your Russian player base (bummer, huh? forests will be safer), because with current ruble/USD value it is very expensive to pay for Haven. $10 is like ~2 months of WoW subscription right now. With NO limitation on hours per month available.
The other extreme would be to have no free to play at all, Hours/month is only in effect while you are freeloading.Why would you add such thing as hours per month?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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mipoh
- Posts: 7
- Joined: Mon Jul 07, 2014 5:16 am
Re: Game Development: A Far Green Country
Dear Developers,
Please improve your game. I wanted to play this so badly, it was my and my friend's (miro) dream to play this game. Then we played it...
1. The game is chunky - movement is horrible and any actions you do aren't reliable - molasses moves faster than the actions (and i have a beefy PC btw)
2. P2P - Now i wouldn't normally be against this but when i saw this game it just didn't deserve to be P2P and i understand this is in early dev, this is really just suggestions, Parhaps i would be fine with like 5 bucks you buy it, play it forever, you win, i win, we all win.
3. Graphics - Now listen, i know graphics is very debatable, however this game is leaning on the bad side. Think of it this way: You have a bowl that holds a small 2oz of white beer, a shot glass that holds 1.5 oz and a cup that holds 5oz. and you had to choose what to put the bowl's oz in. You chose to put it in the cup, now what if the beer was graphics, the shot glass was 16/32-bit and the cup is this Mario 64 polygon graphics crap you have going on. If you chose 16/32 bit then there's less potential for growth, but it looks more well rounded. This is why the original was a success. What you have right now seems jagged, cut, and horrid. However, that cup had room for one thing: potential. Take that opportunity and make it work. It looks like if TellTale games were on the N-64, However i will admit with some fixes i can really like it.
4. Functions - I haven't played the game too much but i have one example: fires. The function is 1 You make a fire 2 Make a firebrand 3... I honestly don't know what 3 is. CUZ I CAN'T FRIGGIN FIGURE OUT HOW TO USE IT. I'VE MADE LIKE 3 OF THEM NOW AND THEY'RE ALL GONE CUZ I DROPPED THEM. (Minor complaint, probably acceptable if a knew what i was doing)
3 It's unoriginal - It's like you took HnH and gave it to the very first computer, and this came out. It's unoriginal, but even then it's worse. I feel like i'm playing a bootleg version of it! Every little thing was taken out of the original and put in to Hnh two, I'd be fine with this because it's the second one. BUT NOT IF THAT'S THE ONLY THING YOU PUT IN.
5 - it's got that 90's game vibe. The game has to load when you go in a new area, the graphics (enough said already), and you start off with so little. If you're gonna give us a wet torch don't give us it at all! (Metaphor, you start off with nothing, not even clothes unless i did the "tutorial" wrong).
6 - I think you should of known it's not some hotshot - It being like this, and you think it's amazing and beautiful so you release and you go off into money heaven. No. Don't release a game that is like this. Say it's delayed cuz it sucks. Be honest. I'd rather wait for a good game, rather than get a crappy game early. Alpha and stuff is ok, as long as it's playable.
Now, Before you come knocking down my door with two ak-47s screaming "YOU FRIGGIN COCKSUKKA IDIOT" i will say like i said, i'm in early game and i'm still learning it. I did it now because i want a point of view from a starter, not a pro. This game has so much more potential. It's still early in early dev, and i just wanted to make some suggestions to help improve the future. Fix up the graphics - make it smoother, everything looks like you hired some guy to do every model. Specially the face. I'm gonna have nightmares tonight. Use the early game as an advantage - i hope you can scavenge something out of this reply, if you even see it. Make some more original items - Do something new for a change, we all need to change sometimes. Overall, take some time, go over your little checklist and make sure the game is better. And for the love of god please just... just make things smoother. Walking, the animations, just... (Shia Lebouf enters room) JUST DO IT!!!!!!!!!
Thank you, and i hope to see success in the future.
Please improve your game. I wanted to play this so badly, it was my and my friend's (miro) dream to play this game. Then we played it...
1. The game is chunky - movement is horrible and any actions you do aren't reliable - molasses moves faster than the actions (and i have a beefy PC btw)
2. P2P - Now i wouldn't normally be against this but when i saw this game it just didn't deserve to be P2P and i understand this is in early dev, this is really just suggestions, Parhaps i would be fine with like 5 bucks you buy it, play it forever, you win, i win, we all win.
3. Graphics - Now listen, i know graphics is very debatable, however this game is leaning on the bad side. Think of it this way: You have a bowl that holds a small 2oz of white beer, a shot glass that holds 1.5 oz and a cup that holds 5oz. and you had to choose what to put the bowl's oz in. You chose to put it in the cup, now what if the beer was graphics, the shot glass was 16/32-bit and the cup is this Mario 64 polygon graphics crap you have going on. If you chose 16/32 bit then there's less potential for growth, but it looks more well rounded. This is why the original was a success. What you have right now seems jagged, cut, and horrid. However, that cup had room for one thing: potential. Take that opportunity and make it work. It looks like if TellTale games were on the N-64, However i will admit with some fixes i can really like it.
4. Functions - I haven't played the game too much but i have one example: fires. The function is 1 You make a fire 2 Make a firebrand 3... I honestly don't know what 3 is. CUZ I CAN'T FRIGGIN FIGURE OUT HOW TO USE IT. I'VE MADE LIKE 3 OF THEM NOW AND THEY'RE ALL GONE CUZ I DROPPED THEM. (Minor complaint, probably acceptable if a knew what i was doing)
3 It's unoriginal - It's like you took HnH and gave it to the very first computer, and this came out. It's unoriginal, but even then it's worse. I feel like i'm playing a bootleg version of it! Every little thing was taken out of the original and put in to Hnh two, I'd be fine with this because it's the second one. BUT NOT IF THAT'S THE ONLY THING YOU PUT IN.
5 - it's got that 90's game vibe. The game has to load when you go in a new area, the graphics (enough said already), and you start off with so little. If you're gonna give us a wet torch don't give us it at all! (Metaphor, you start off with nothing, not even clothes unless i did the "tutorial" wrong).
6 - I think you should of known it's not some hotshot - It being like this, and you think it's amazing and beautiful so you release and you go off into money heaven. No. Don't release a game that is like this. Say it's delayed cuz it sucks. Be honest. I'd rather wait for a good game, rather than get a crappy game early. Alpha and stuff is ok, as long as it's playable.
Now, Before you come knocking down my door with two ak-47s screaming "YOU FRIGGIN COCKSUKKA IDIOT" i will say like i said, i'm in early game and i'm still learning it. I did it now because i want a point of view from a starter, not a pro. This game has so much more potential. It's still early in early dev, and i just wanted to make some suggestions to help improve the future. Fix up the graphics - make it smoother, everything looks like you hired some guy to do every model. Specially the face. I'm gonna have nightmares tonight. Use the early game as an advantage - i hope you can scavenge something out of this reply, if you even see it. Make some more original items - Do something new for a change, we all need to change sometimes. Overall, take some time, go over your little checklist and make sure the game is better. And for the love of god please just... just make things smoother. Walking, the animations, just... (Shia Lebouf enters room) JUST DO IT!!!!!!!!!
Thank you, and i hope to see success in the future.
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Serjo
- Posts: 12
- Joined: Wed Mar 14, 2012 10:15 am
Re: Game Development: A Far Green Country
Well game die ok. When we can play in old H&H?
Last edited by Serjo on Sat Aug 29, 2015 4:16 am, edited 1 time in total.
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avestaran
- Posts: 1
- Joined: Fri Aug 28, 2015 11:04 pm
Re: Game Development: A Far Green Country
I waited so long for this
checked the forums every day... never thought it would become p2p. I can't afford $15/month so I guess it's time to move on. I wish we were told before so I wouldn't be excited for release. Feels kinda like a kick in the nuts.
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Slapacookie
- Posts: 9
- Joined: Sat Jan 18, 2014 12:11 pm
Re: Game Development: A Far Green Country
Its only 10$ a month, Now I agree it should not be P2P but you guys got to understand they need to make money somehow. They should however up the game time on the free and verified packages though. Games can not be free anymore.
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krikke93
- Posts: 3313
- Joined: Tue Nov 02, 2010 7:23 pm
- Location: Belgium
Re: Game Development: A Far Green Country
They indeed gotta pay for their bills, but so do we. It should be a one-time purchase at most. Period.Slapacookie wrote:Its only 10$ a month, Now I agree it should not be P2P but you guys got to understand they need to make money somehow. They should however up the game time on the free and verified packages though. Games can not be free anymore.
Hope you have a great day
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Ragnar214
- Posts: 276
- Joined: Fri Aug 28, 2015 11:09 pm
Re: Game Development: A Far Green Country
You people know nothing about keeping a game like this alive much less progressing. I've see you guys bash people in the forums on HnH being dicks to everyone. You think a one time Purchase is going to pay for the server upkeep, patching, development?krikke93 wrote:They indeed gotta pay for their bills, but so do we. It should be a one-time purchase at most. Period.Slapacookie wrote:Its only 10$ a month, Now I agree it should not be P2P but you guys got to understand they need to make money somehow. They should however up the game time on the free and verified packages though. Games can not be free anymore.
Get over yourselves and shut the fuck up already.
You cant afford 10 fucking dollars than go play WOW
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proknah
- Posts: 179
- Joined: Sat Jun 18, 2011 4:55 pm
Re: Game Development: A Far Green Country
It's not p2p, it's p2p alpha.
Is this another social experiment?
Server just went down. Is this what you are asking people to pay for?
Is this another social experiment?
Server just went down. Is this what you are asking people to pay for?