Java OpenGL: Method "glVertexAttribDivisor" not available

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Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Gets to 'Building map...' then crashes

Post by Granger »

Please read and follow the Bug report creation HOWTO viewtopic.php?f=47&t=39954

Not giving any information about your machine will not help in solving your issue.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
Banjee
Posts: 33
Joined: Tue Dec 27, 2011 1:01 am

Re: Gets to 'Building map...' then crashes

Post by Banjee »

did u deinstall the old java?(not that it still uses v7) had the same issue on java 7 but works fine with 8.
Eemerald
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Joined: Mon Jan 10, 2011 5:58 pm

Re: Java OpenGL: Method "glVertexAttribDivisor" not availabl

Post by Eemerald »

meh...now I'm unable to launch when I click play ;(
one issue after another
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Nicolaj
Posts: 2
Joined: Fri Aug 28, 2015 6:17 pm

Re: Gets to 'Building map...' then crashes

Post by Nicolaj »

i have the same, building map and then crash. Acer aspire, i3, gf gt320m.

java.lang.RuntimeException: haven.BGL$BGLException: javax.media.opengl.GLException: Method "glVertexAttribDivisor" not available
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:441)
at haven.HavenPanel$6.run(HavenPanel.java:472)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.BGL$BGLException: javax.media.opengl.GLException: Method "glVertexAttribDivisor" not available
at haven.BGL.run(BGL.java:80)
at haven.HavenPanel.redraw(HavenPanel.java:387)
at haven.HavenPanel$1.display(HavenPanel.java:102)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: javax.media.opengl.GLException: Method "glVertexAttribDivisor" not available
at jogamp.opengl.gl4.GL4bcImpl.glVertexAttribDivisor(GL4bcImpl.java:33734)
at haven.BGL$106.run(BGL.java:778)
at haven.BGL.run(BGL.java:78)
... 22 more
rararamen
Posts: 32
Joined: Mon Apr 02, 2012 4:49 am

Re: Java OpenGL: Method "glVertexAttribDivisor" not availabl

Post by rararamen »

Is this issue being worked on? Just wondering because I want to play!!!!!!!!
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Java OpenGL: Method "glVertexAttribDivisor" not availabl

Post by Granger »

yes, certainly this is worked on.

please have some patience, it is tricky
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
Holsarth
Posts: 2
Joined: Sat Feb 21, 2015 7:31 am

Re: Java OpenGL: Method "glVertexAttribDivisor" not availabl

Post by Holsarth »

:oops: I have this problem as well...tried everything I could think of.

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