After reading the stuff about the transferrable game time tokens I'm worried about how that will affect gameplay.
I envisage a game where everyone will rush for black skills and make combat alts to kill everyone and anyone they meet in hope of finding not gear but a token.
Imagine playing in a small village with "friends" and you bought some tokens. Then someone found out and decided to kill you for them by stabbing you in the back.
I get the feeling being a nomad is going to be required lol
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Shadow7168
- Posts: 753
- Joined: Tue Aug 03, 2010 8:33 pm
Re: Time tokens and gameplay
The tokens are kept at your hearthfire until you take them out. As long as you're not dumb, the only realistic way that they could get a token is if someone trade ganked you for it.
Potjeh wrote:They're using swords as throwing weapons now? Damn cheaters!
MagicManICT wrote:Most raiders aren't into choking another man's chicken. They can do some pretty gay shit, but that's usually the line.
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Darruin
- Posts: 322
- Joined: Sat Jun 01, 2013 5:24 pm
Re: Time tokens and gameplay
On an unrelated note your username is very similar to mine.
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dariun
- Posts: 116
- Joined: Sun Feb 12, 2012 1:38 pm
Re: Time tokens and gameplay
good to know!
and, I was here first haha

and, I was here first haha