Time tokens and gameplay

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dariun
Posts: 116
Joined: Sun Feb 12, 2012 1:38 pm

Time tokens and gameplay

Post by dariun »

After reading the stuff about the transferrable game time tokens I'm worried about how that will affect gameplay.

I envisage a game where everyone will rush for black skills and make combat alts to kill everyone and anyone they meet in hope of finding not gear but a token.

Imagine playing in a small village with "friends" and you bought some tokens. Then someone found out and decided to kill you for them by stabbing you in the back.

I get the feeling being a nomad is going to be required lol
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Shadow7168
Posts: 753
Joined: Tue Aug 03, 2010 8:33 pm

Re: Time tokens and gameplay

Post by Shadow7168 »

The tokens are kept at your hearthfire until you take them out. As long as you're not dumb, the only realistic way that they could get a token is if someone trade ganked you for it.
Potjeh wrote:They're using swords as throwing weapons now? Damn cheaters!
MagicManICT wrote:Most raiders aren't into choking another man's chicken. They can do some pretty gay shit, but that's usually the line.
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Darruin
Posts: 322
Joined: Sat Jun 01, 2013 5:24 pm

Re: Time tokens and gameplay

Post by Darruin »

On an unrelated note your username is very similar to mine.
dariun
Posts: 116
Joined: Sun Feb 12, 2012 1:38 pm

Re: Time tokens and gameplay

Post by dariun »

good to know!

and, I was here first haha :P ;)

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