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Kitamie
- Posts: 524
- Joined: Sat Jul 02, 2011 3:06 am
Re: Game Development: A Far Green Country
I think we have seen how demanding as a community we can all be. Maybe if we could try and be a bit more supportive of Jorb and Loftar this might help them to be able to focus more on the technical side of things instead of dealing with the ranting of impatient gamers would be an idea.
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czaper2
- Posts: 389
- Joined: Mon Aug 26, 2013 12:48 pm
Re: Game Development: A Far Green Country
I vote ChildhoodObesity for Community Manager 2015.
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Denkar
- Posts: 169
- Joined: Thu Feb 06, 2014 9:08 pm
Re: Game Development: A Far Green Country
You guys should consider just letting people stress-test the server for free until you figure out what the payment method and prices are going to be. It'll calm everyone down and it's not like you're going to lose any potential money (if anything, you may even gain some by keeping some of the people that would've otherwise rage-left)
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Rhiannon
- Posts: 541
- Joined: Wed Nov 04, 2009 3:01 am
- Location: Ravenholm
Re: Game Development: A Far Green Country
Trust me, a community manager is not what you need to spend any money you make from this on...REHAB...keep repeating that word, I'm sure even your country has them? And make sure they put you both in SEPERATE rooms...'cause you two are TOXIC for each other obviously if these are the ideas you two come up with on a quiet night in a cow field while search for your daily after dinner mints .loftar wrote:While I do blame some of it on the sometimes less-than-friendly nature of the forum community, I admit this is true, and I'd just like to publicly thank our moderators and other helpful forumers for keeping up more than I'm able to. It was stated elsewhere that we would need a community manager, and I agree in principle. If the game by any fortuitous chance might net us enough money for that, I have already long considered hiring one.Badddup wrote:Jorb's and Loftar have a communication problem.
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***************************** IN LIEBE UND FREUNDSCHAFT *************************
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***************************** IN LIEBE UND FREUNDSCHAFT *************************
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: A Far Green Country
lol. How I've missed you, Rhiannon. :)Rhiannon wrote:Trust me, a community manager is not what you need to spend any money you make from this on...REHAB...keep repeating that word, I'm sure even your country has them? And make sure they put you both in SEPERATE rooms...'cause you two are TOXIC for each other obviously if these are the ideas you two come up with on a quiet night in a cow field while search for your daily after dinner mints .
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Re: Game Development: A Far Green Country
I don't think you can really expect the community to be nice and mature. The best you can do is have mods delete offensive posts. Aren't rude jerks somewhat unavoidable on the internet?loftar wrote:While I do blame some of it on the sometimes less-than-friendly nature of the forum community, I admit this is true, and I'd just like to publicly thank our moderators and other helpful forumers for keeping up more than I'm able to. It was stated elsewhere that we would need a community manager, and I agree in principle. If the game by any fortuitous chance might net us enough money for that, I have already long considered hiring one.Badddup wrote:Jorb's and Loftar have a communication problem.
I think you need to stop letting your feelings affect your work. Try not to be too offended when people are rude.
❤Haven's most kawaii retarded ethot karen❤


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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: A Far Green Country
Of course. To be more precise, though, one of the greater problems is the tendency of many to often extrapolate wildly from what I say and then treat their extrapolations as established fact. That is perhaps what is making it the hardest for me to express anything but the most precise and formalized ideas, which of course does not include vague plans about the future.Ants wrote:Aren't rude jerks somewhat unavoidable on the internet?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Rhiannon
- Posts: 541
- Joined: Wed Nov 04, 2009 3:01 am
- Location: Ravenholm
Re: Game Development: A Far Green Country
Oh I've always been here, everyday pretty much since world 1, I just knew what that kind of loyalty meant to you...nothing...like your entire playebase just found out..lmao. And I was totally serious about that rehab thing, weed may be fine, but the nasty you two been playing with for years has consequences beyond an occasional overbuzz hangover..lol As We are all finding out right now when we logged in today to feed our chickens and cows to a "Thanks for the memories, don't let the door hit ya". I only wish I was standing right beside you at this moment to thank you in person.loftar wrote:lol. How I've missed you, Rhiannon.Rhiannon wrote:Trust me, a community manager is not what you need to spend any money you make from this on...REHAB...keep repeating that word, I'm sure even your country has them? And make sure they put you both in SEPERATE rooms...'cause you two are TOXIC for each other obviously if these are the ideas you two come up with on a quiet night in a cow field while search for your daily after dinner mints .
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***************************** IN LIEBE UND FREUNDSCHAFT *************************
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************************************* Für Immer **************************************
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whitdemon
- Posts: 30
- Joined: Sun Mar 27, 2011 4:05 am
Re: Game Development: A Far Green Country
Rhiannon wrote:Oh I've always been here, everyday pretty much since world 1, I just knew what that kind of loyalty meant to you...nothing...like your entire playebase just found out..lmao. And I was totally serious about that rehab thing, weed may be fine, but the nasty you two been playing with for years has consequences beyond an occasional overbuzz hangover..lol As We are all finding out right now when we logged in today to feed our chickens and cows to a "Thanks for the memories, don't let the door hit ya". I only wish I was standing right beside you at this moment to thank you in person.loftar wrote:lol. How I've missed you, Rhiannon.Rhiannon wrote:Trust me, a community manager is not what you need to spend any money you make from this on...REHAB...keep repeating that word, I'm sure even your country has them? And make sure they put you both in SEPERATE rooms...'cause you two are TOXIC for each other obviously if these are the ideas you two come up with on a quiet night in a cow field while search for your daily after dinner mints .
yeah, also "thanks for all the hype and word of mouth of our free to play *cof* soon to be p2p *cof* SEE YA SUCKERS HAHAHAHAH!"
Trust in you guys got broken in a million pieces, spat on, salted and burned, and thats something you cant fix, or iterate...
Morpheus: I imagine that right now, you're feeling a bit like Alice. Hmm? Tumbling down the rabbit hole?
Neo: You could say that.
Morpheus: I see it in your eyes. You have the look of a man who accepts what he sees because he is expecting to wake up. Ironically, that's not far from the truth. Do you believe in fate, Neo?
Neo: No.
Neo: You could say that.
Morpheus: I see it in your eyes. You have the look of a man who accepts what he sees because he is expecting to wake up. Ironically, that's not far from the truth. Do you believe in fate, Neo?
Neo: No.
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Teabot
- Posts: 29
- Joined: Thu Nov 06, 2014 2:37 pm
Re: Game Development: A Far Green Country
Oh, you are concerned about that reasoning-my-ass thing. I assure you, this is the last thing which you now have to worry about in this situation.loftar wrote:While I do blame some of it on the sometimes less-than-friendly nature of the forum community, I admit this is true, and I'd just like to publicly thank our moderators and other helpful forumers for keeping up more than I'm able to. It was stated elsewhere that we would need a community manager, and I agree in principle. If the game by any fortuitous chance might net us enough money for that, I have already long considered hiring one.Badddup wrote:Jorb's and Loftar have a communication problem.
This is a very interesting observation for me: the way people gonna face the reality. Its why i am here.