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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Pumpkins are too big
i'd actually just like a larger base inventory. 4x4 is ridiculously small. i guess i wouldn't mind having backpack and merch robe ql matter, but, imo it's silly how small the base inventory is.Chakravanti wrote:Make backpack and merch robe Ql further expand inventory.sabinati wrote:the problem really isn't that the pumpkins are too large, it's that inventories are too small.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
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Re: Pumpkins are too big
i suppose if there were some kind of weight or encumbrance mechanic, maybe, but i feel like they abstract that in a reasonable manner with current inventory size. if inventory were theoretically infinite but limited by some sort encumbrance, we'd probably be in the same place we are now, i.e. boards take 4 "encumbrance points" and you can carry a total of 16 "encumbrance points" on a raw noob with no backpack. this would require a different UI, something more like a list, which i must say i don't particularly like the idea of. the slot system seems fine to me, just that there aren't enough slots.Potjeh wrote:Just give us infinite inventory
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Barhandar
- Posts: 137
- Joined: Wed Jan 20, 2010 8:47 pm
Re: Pumpkins are too big
Just give us inventory like Gothic - so any newbie can carry unlimited amount of items.
Seriously, your suggestions are stupid. There is balance between size of items and inventory size - and almost any change like number of backpack slots affected by ql can ruin this balance.
Seriously, your suggestions are stupid. There is balance between size of items and inventory size - and almost any change like number of backpack slots affected by ql can ruin this balance.
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Pumpkins are too big
Barhandar wrote: Seriously, your suggestions are stupid. There is balance between size of items and inventory size - and almost any change like number of backpack slots affected by ql can ruin this balance.
In an alpha game, you are arguing that things ARE balanced? Say why you believe this or GTFO. Veteran players here are saying otherwise.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Barhandar
- Posts: 137
- Joined: Wed Jan 20, 2010 8:47 pm
Re: Pumpkins are too big
Why items in alpha can't be balanced? Balance not permanent, though, because of changes with every new version of game, but it can be here and it IS here now, at least for non-metalcrafting items.
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Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Pumpkins are too big
I disagree. Inventory as a system is nicely done but highly flawed in implementation and many thing lack balance. Containers are pretty balanced but ovens and personal inventory are far too restrictive without any options to increase them. Seedbags suck and don't even start on crafting. You don't want to go there.
Given Extra functions (drop/move all or selectable mass movement) and fixed functionality (Seedbags, active window selection) and a rebalance of things such as personal inventory and ovens (3x3 would go a LONG way) I'd say the inventory system is actually quite a good design.
Doesn't mean it's balanced.
I suppose one might argue that making ovens larger would make food too easy to produce. THe truth is that this only applies to nubs who have a hard time feeding themselves enough to build several ovens. My village has 14 ovens and uses them all frequently enough to require repair 5-6x/week (i'm guesstimating here, Avu or Juhu may wish to chime in with more accurate reports on this).
Oven size has very little effect on anything but nub production levels and just makes food production excessively tedious for us end game players.
Same for inventory. It just increases tedium without creating any real encumbrance.
When you figure in the replacing the travel system that the devs are considering then your precious 'balance' will be thrown completely out of whack anyway.
Given Extra functions (drop/move all or selectable mass movement) and fixed functionality (Seedbags, active window selection) and a rebalance of things such as personal inventory and ovens (3x3 would go a LONG way) I'd say the inventory system is actually quite a good design.
Doesn't mean it's balanced.
I suppose one might argue that making ovens larger would make food too easy to produce. THe truth is that this only applies to nubs who have a hard time feeding themselves enough to build several ovens. My village has 14 ovens and uses them all frequently enough to require repair 5-6x/week (i'm guesstimating here, Avu or Juhu may wish to chime in with more accurate reports on this).
Oven size has very little effect on anything but nub production levels and just makes food production excessively tedious for us end game players.
Same for inventory. It just increases tedium without creating any real encumbrance.
When you figure in the replacing the travel system that the devs are considering then your precious 'balance' will be thrown completely out of whack anyway.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Winterbrass
- Posts: 367
- Joined: Thu Jan 07, 2010 6:12 pm
Re: Pumpkins are too big
Well, an oven that bloody big should have at least an inventory size of 5x5 - otherwise it's 2x2 footprint is unjustifiable. After all, it's 1/4 the size of a log cabin, and twice the size of what appears to be a double bed.Chakravanti wrote:I suppose one might argue that making ovens larger would make food too easy to produce.
jorb wrote:Haven aims to be hardcore.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Pumpkins are too big
yeah we have 20 ovens in pripyat. don't see how changing the oven size would make it much easier to produce food. you still need to farm/gather it and process it, cooking it is trivial, and small ovens only add tedium.
same with inventories, small inventory=more tedium dropping shit off in containers. when you have things that you want to carry on you at all times, like your keys, a tankard of ale, a flask of water, etc, there goes a whole row of space.
same with inventories, small inventory=more tedium dropping shit off in containers. when you have things that you want to carry on you at all times, like your keys, a tankard of ale, a flask of water, etc, there goes a whole row of space.
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NaoWhut
- Posts: 4852
- Joined: Sun Aug 30, 2009 11:55 pm
- Location: |.
Re: Pumpkins are too big
Well like flame said, we the
hearthlings are super people,
we carry everything.

I'd have to say carrying 8 swords
or 4 plate armors or 16 beers is
quite a feat. Be grateful they let
you be super beings.
And as for ovens? what kind of
ancient oven you know that holds
9 pies or breads?
Get a cart and make more ovens,
and stop whining, the cost of mass
production is maintenance.
A weight system would work but i
dont wanna list =P
hearthlings are super people,
we carry everything.

I'd have to say carrying 8 swords
or 4 plate armors or 16 beers is
quite a feat. Be grateful they let
you be super beings.
And as for ovens? what kind of
ancient oven you know that holds
9 pies or breads?
Get a cart and make more ovens,
and stop whining, the cost of mass
production is maintenance.
A weight system would work but i
dont wanna list =P

