after i login client start to load stuff and thats what i see before it closes without any crash report.
https://imgur.com/CzBd4Uc
I running on Windows 7 x64, java is updated and graphics drivers are also up to date.
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Borsuk
- Posts: 1
- Joined: Sun Aug 30, 2015 1:44 am
Re: Client closes after login
i have the same problem, idk why 
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Client closes after login
If the client "just closes", that means there's a bug outside the client proper, such as in Java or (more commonly) in your video drivers. If this happens, Java often leaves an error report behind in a file whose name begins with hs_err, but it can sometimes be hard to tell where Java puts it. You may want to try looking around on your hard drive for it if there is one.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Iperyt
- Posts: 9
- Joined: Tue Jun 04, 2013 9:29 pm
Re: Client closes after login
after some drivers reinstalation i got this from java after crash
Code: Select all
java.lang.RuntimeException: haven.BGL$BGLException: haven.GLShader$ShaderException: Failed to compile shader
Log:
WARNING: 0:14: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:14: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:14: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:14: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:15: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:15: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:15: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:18: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:18: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:18: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:21: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:21: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:21: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:24: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:24: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:24: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:27: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:27: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:27: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:31: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:31: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:31: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:31: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:34: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:34: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:34: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:34: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:37: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:37: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:37: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:37: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:40: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:40: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:40: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:40: '=' : cannot convert from 'const float' to '3-component vector of float'
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:441)
at haven.HavenPanel$6.run(HavenPanel.java:472)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.BGL$BGLException: haven.GLShader$ShaderException: Failed to compile shader
Log:
WARNING: 0:14: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:14: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:14: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:14: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:15: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:15: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:15: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:18: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:18: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:18: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:21: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:21: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:21: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:24: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:24: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:24: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:27: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:27: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:27: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:31: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:31: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:31: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:31: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:34: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:34: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:34: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:34: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:37: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:37: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:37: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:37: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:40: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:40: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:40: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:40: '=' : cannot convert from 'const float' to '3-component vector of float'
at haven.BGL.run(BGL.java:80)
at haven.HavenPanel.redraw(HavenPanel.java:387)
at haven.HavenPanel$1.display(HavenPanel.java:102)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.GLShader$ShaderException: Failed to compile shader
Log:
WARNING: 0:14: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:14: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:14: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:14: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:15: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:15: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:15: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:18: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:18: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:18: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:21: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:21: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:21: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:24: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:24: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:24: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:27: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:27: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:27: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:31: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:31: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:31: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:31: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:34: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:34: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:34: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:34: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:37: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:37: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:37: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:37: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:40: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:40: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:40: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:40: '=' : cannot convert from 'const float' to '3-component vector of float'
at haven.GLShader$ShaderOb$1.run(GLShader.java:85)
at haven.BGL$3.run(BGL.java:117)
at haven.BGL.run(BGL.java:78)
... 22 more
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Tylan
- Posts: 2
- Joined: Thu May 10, 2012 4:47 am
Re: Client closes after login
Code: Select all
java.lang.RuntimeException: haven.BGL$BGLException: haven.GLShader$ShaderException: Failed to compile shader
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:441)
at haven.HavenPanel$6.run(HavenPanel.java:472)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.BGL$BGLException: haven.GLShader$ShaderException: Failed to compile shader
at haven.BGL.run(BGL.java:80)
at haven.HavenPanel.redraw(HavenPanel.java:387)
at haven.HavenPanel$1.display(HavenPanel.java:102)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.GLShader$ShaderException: Failed to compile shader
at haven.GLShader$ShaderOb$1.run(GLShader.java:85)
at haven.BGL$3.run(BGL.java:117)
at haven.BGL.run(BGL.java:78)
... 22 more
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Tylan
- Posts: 2
- Joined: Thu May 10, 2012 4:47 am
Re: Client closes after login
I updated Windows which I believe also updated my DirectX and the problem was fixed. I noticed I couldn't open a few other games either with a variety of error messages. I would advise other continued sufferers to try the same if possible to see if it helps.
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Iperyt
- Posts: 9
- Joined: Tue Jun 04, 2013 9:29 pm
Re: Client closes after login
it didn't work for me