Black screen after login. Time keeps ticking. Time is money.

The worst monsters in the Hearthlands warp the fabric of space and time...
Hahar
Posts: 7
Joined: Thu Jun 20, 2013 2:37 pm

Re: Black screen after login. Time keeps ticking. Time is mo

Post by Hahar »

Someone can make mirror for link from dropbox? Doesnt work :c
Altia_Elf
Posts: 2
Joined: Sat Aug 29, 2015 7:06 pm

Re: Black screen after login. Time keeps ticking. Time is mo

Post by Altia_Elf »

marvi wrote:In addition to what I wrote here. I tried this ugly thing: https://github.com/k-t/hafen-client/com ... 22cf8baadd and now I can play without VPN.

If anyone is willing to try full client package with this workaround is here: https://dl.dropboxusercontent.com/u/213 ... ackfix.zip. Use run.bat to run the client.
This doesn't work for me, sadly. I run the client once or twice normally, but then it crashed while finalizing building the map with the following message:
java.lang.RuntimeException: haven.BGL$BGLException: haven.GLShader$ShaderException: Failed to compile shader
Log:
WARNING: 0:14: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:14: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:14: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:14: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:15: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:15: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:15: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:18: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:18: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:18: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:21: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:21: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:21: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:24: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:24: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:24: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:27: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:27: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:27: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:31: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:31: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:31: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:31: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:34: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:34: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:34: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:34: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:37: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:37: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:37: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:37: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:40: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:40: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:40: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:40: '=' : cannot convert from 'const float' to '3-component vector of float'


at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:441)
at haven.HavenPanel$6.run(HavenPanel.java:472)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.BGL$BGLException: haven.GLShader$ShaderException: Failed to compile shader
Log:
WARNING: 0:14: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:14: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:14: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:14: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:15: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:15: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:15: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:18: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:18: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:18: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:21: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:21: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:21: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:24: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:24: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:24: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:27: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:27: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:27: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:31: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:31: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:31: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:31: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:34: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:34: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:34: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:34: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:37: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:37: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:37: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:37: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:40: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:40: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:40: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:40: '=' : cannot convert from 'const float' to '3-component vector of float'


at haven.BGL.run(BGL.java:80)
at haven.HavenPanel.redraw(HavenPanel.java:387)
at haven.HavenPanel$1.display(HavenPanel.java:102)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.GLShader$ShaderException: Failed to compile shader
Log:
WARNING: 0:14: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:14: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:14: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:14: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:15: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:15: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:15: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:18: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:18: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:18: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:21: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:21: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:21: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:24: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:24: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:24: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:27: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:27: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:27: 'z' : field selection requires structure, vector, or matrix on left hand side
WARNING: 0:31: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:31: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:31: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:31: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:34: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:34: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:34: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:34: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:37: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:37: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:37: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:37: '=' : cannot convert from 'const float' to '3-component vector of float'
WARNING: 0:40: 'texelFetch' : function not available in current GLSL version - trying implict argument conversion
ERROR: 0:40: 'texelFetch' : no matching overloaded function found (using implicit conversion)
ERROR: 0:40: 'rgb' : field selection requires structure, vector, or matrix on left hand side
ERROR: 0:40: '=' : cannot convert from 'const float' to '3-component vector of float'


at haven.GLShader$ShaderOb$1.run(GLShader.java:85)
at haven.BGL$3.run(BGL.java:117)
at haven.BGL.run(BGL.java:78)
... 22 more
Please check this if you can, because since that mistake appeared nothing helps. Can't play your wonderful game ;(
User avatar
Óðinn
Posts: 167
Joined: Fri Aug 28, 2015 10:41 am

Re: Black screen after login. Time keeps ticking. Time is mo

Post by Óðinn »

I don't want to rush anyone but the problem is persisting again. I will get that VM thingie now and try to get a reading, meanwhile can I ask for an update or an ETA?
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Black screen after login. Time keeps ticking. Time is mo

Post by Granger »

There is a client available in the Tower, maybe that one works for you?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Óðinn
Posts: 167
Joined: Fri Aug 28, 2015 10:41 am

Re: Black screen after login. Time keeps ticking. Time is mo

Post by Óðinn »

I'm currently using that one but no luck, it leads me to believe there's something wrong with simply the client files or something like that. Maybe something to do with Java? Can't get my finger on it since sometimes it works, and then it doesn't.
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Black screen after login. Time keeps ticking. Time is mo

Post by Granger »

Óðinn wrote:I'm currently using that one but no luck, it leads me to believe there's something wrong with simply the client files or something like that. Maybe something to do with Java? Can't get my finger on it since sometimes it works, and then it doesn't.
Strange, since with computers it should be deterministic.

One thing comes into my mind: is the MTU set correctly for your network adapter on your machine (in case you have DSL or any other PPPoE connectivity) ?
Because this can cause packet loss (packets near MTU size get discarded on the way), likes to happen especially often with cheap routers since they fuck up the MTU autodiscovery.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Black screen after login. Time keeps ticking. Time is mo

Post by Granger »

Heads up from Loftar just reached me: a fix is to be coming soon, hopefully.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Black screen after login. Time keeps ticking. Time is mo

Post by Granger »

⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Óðinn
Posts: 167
Joined: Fri Aug 28, 2015 10:41 am

Re: Black screen after login. Time keeps ticking. Time is mo

Post by Óðinn »

Can confirm it works now. Thanks Loftar, this is the kind of stuff that makes me believe perhaps a subscription does help the game progress.
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Black screen after login. Time keeps ticking. Time is mo

Post by loftar »

I'm relieved to hear that it works.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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