lag

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Denkar
Posts: 169
Joined: Thu Feb 06, 2014 9:08 pm

Re: lag

Post by Denkar »

It's usually pretty decent for me except when I have to move items around. Having to wait that half second delay every time I click on an item is extremely annoying
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Zodiac215
Posts: 67
Joined: Sun Mar 23, 2014 5:48 am

Re: lag

Post by Zodiac215 »

i guess im fucked :(
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loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: lag

Post by loftar »

TeckXKnight wrote:Pretty smooth and lag free for me unless I alt tab out then it lags in the background.
Ah yes, that's actually intentional, so that one can keep the client on in the background without consuming system resources all the time. It actively lowers its own framerate when backgrounded. If you don't want that behavior, you can set the background FPS limit with, for example, :bghz 100.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
RoD
Posts: 3
Joined: Thu Aug 27, 2015 8:38 pm

Re: lag

Post by RoD »

loftar wrote:
TeckXKnight wrote:Pretty smooth and lag free for me unless I alt tab out then it lags in the background.
Ah yes, that's actually intentional, so that one can keep the client on in the background without consuming system resources all the time. It actively lowers its own framerate when backgrounded. If you don't want that behavior, you can set the background FPS limit with, for example, :bghz 100.
how can i set that background fps?
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MightySheep
Posts: 2534
Joined: Fri Jul 22, 2011 1:18 pm

Re: lag

Post by MightySheep »

the fps / freezing type of lag is reduced using the modified clients

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