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Nummy
- Posts: 489
- Joined: Sat Mar 19, 2011 10:01 am
Re: Custom Client: Paradox
Still "cannot move bug" on macs... 
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Paradoxs
- Posts: 294
- Joined: Tue Aug 25, 2015 7:16 am
Re: Custom Client: Paradox
Nummy wrote:Still "cannot move bug" on macs...
Can you give me more information?
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Usernm
- Posts: 38
- Joined: Mon May 13, 2013 12:29 pm
Re: Custom Client: Paradox
Myzreal wrote:How do you plan to go about rotating the minimap? It's displayed as a single BufferedImage, if you rotate it, you'll get a "diamond" shape with black areas to the side, or am I completely wrong here?
It can be rotate only with 90 degree step, then everything will be ok. But it's bad idea for mapping anyway.
Sorry for my english, I am from Russia and use soviet one. 
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Paradoxs
- Posts: 294
- Joined: Tue Aug 25, 2015 7:16 am
Re: Custom Client: Paradox
Usernm wrote:Myzreal wrote:How do you plan to go about rotating the minimap? It's displayed as a single BufferedImage, if you rotate it, you'll get a "diamond" shape with black areas to the side, or am I completely wrong here?
It can be rotate only with 90 degree step, then everything will be ok. But it's bad idea for mapping anyway.
Well the map would still come out right (atleast it is the way im handling it)
You just would have to take into account cardinal north, which my rotation would allow you to see, and I was right the map loads 1 map in every direction around you (its a 3x3 map and you see the middle selection)
This makes it simple enough to save as the correct format by using a relative based cord system, but then treat the currently active 9 squares as a single surface, and rotate them all at once after dealing with the map code.
(and I plan to do away with the forced 90 degree step
Last edited by Paradoxs on Mon Aug 31, 2015 3:19 pm, edited 1 time in total.
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EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Custom Client: Paradox
Usernm wrote:It can be rotate only with 90 degree step, then everything will be ok. But it's bad idea for mapping anyway.
Who forbids you to save original image, and then rotate it as needed? Plus, I'm sure there are methods of rotating image to arbitrary angle. It probably will look a bit worse than 90 degree turns, but still.
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Paradoxs
- Posts: 294
- Joined: Tue Aug 25, 2015 7:16 am
Re: Paradox Client
Hey guys!
Just figured I'd give you a verbal update on the client, I'v added:
Custom Lighting
-Think night-vision but with customization, the screen can be made as light or dark as you see fit)
New Settings Window
-Larger, in preparation for some tweaks im going to be added to the Ui mechanics
Font Selection
-You can now choose what font to use, there are currently 4 fonts to choose from
New Minimap
-Minimap is now in its own Window
- I Have code done that allows you to re-size the window, I havnt tested it on the minimap window yet so it may take some time
Kin / Player Options
- You can set to always see kin names
Mapper
-Mapper saves maps per session into folder
-Mapper layers world, saves caves in folder "Cave at map x map y"
-Currently no support for homes or hearth fire teleport working on it!
I imagine the update will land in a few hours but it depends on difficulties i experience and laziness from playing the game
Just figured I'd give you a verbal update on the client, I'v added:
Custom Lighting
-Think night-vision but with customization, the screen can be made as light or dark as you see fit)
New Settings Window
-Larger, in preparation for some tweaks im going to be added to the Ui mechanics
Font Selection
-You can now choose what font to use, there are currently 4 fonts to choose from
New Minimap
-Minimap is now in its own Window
- I Have code done that allows you to re-size the window, I havnt tested it on the minimap window yet so it may take some time
Kin / Player Options
- You can set to always see kin names
Mapper
-Mapper saves maps per session into folder
-Mapper layers world, saves caves in folder "Cave at map x map y"
-Currently no support for homes or hearth fire teleport working on it!
I imagine the update will land in a few hours but it depends on difficulties i experience and laziness from playing the game
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Paradoxs
- Posts: 294
- Joined: Tue Aug 25, 2015 7:16 am
Re: Paradox Client
Version 1.5 is up and running
Added:
Update log
Debug bat
1 client fits all
Night vision
Mapping
Resizable Map window
Next release will contain my complete options iv been working on, my laptop kinda died this afternoon (I think my harddrive is about to die its down to 0.3mb/s) so I had to start from scratch, but I got it back on track
Added:
Update log
Debug bat
1 client fits all
Night vision
Mapping
Resizable Map window
Next release will contain my complete options iv been working on, my laptop kinda died this afternoon (I think my harddrive is about to die its down to 0.3mb/s) so I had to start from scratch, but I got it back on track
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Paradoxs
- Posts: 294
- Joined: Tue Aug 25, 2015 7:16 am
Re: Paradox Client
Client has been temp shut down as far as updates, though I will continue to work on it lack of public interest has made it more worth my time to code and game than to keep pushing updates here