Game Development: A Sound Badgering

Announcements about major changes in Haven & Hearth.
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ApocalypsePlease
Posts: 1164
Joined: Mon Jun 27, 2011 12:52 am

Re: Game Development: A Sound Badgering

Post by ApocalypsePlease »

On the topic of selling an amount of playtime:
I think it would be very beneficial. RIght now with the only form of gametime you can buy is an unlimited time in the game for a limited time frame. This means the value people can get out of this time is dependent on how often they can play within said time frame, ergo the price is more efficient for more hardcore players than others. Granted there is this threshold of 1h per day of gametime which is the limit for F2P (also smartly spread out as 7h per week so it does not need to be used daily). I think it is still better to not neglect some players who might want to just splurge a 10h-48h session or something, where clearly a specified amount of playtime is better than a subscription. The difficulty is finding the correct balance (clearly there was some bumps with the original F2P playtime :P ), but you could look at the statistics about playtime to determine a good balance.

Options are never a bad thing
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Ragnar214
Posts: 276
Joined: Fri Aug 28, 2015 11:09 pm

Re: Game Development: A Sound Badgering

Post by Ragnar214 »

jorb wrote:
Audiosmurf wrote:Any plan on adding discoveries for different wood types, similar to different rock types?
I've considered it, but I'm not sure I want to add incentives to cut down every damn tree just because.
Will you be making certain woods affect quality of certain items? Such as how a certain wood affects the usefulness of a bow? Yew would be one of the best.

If it could be done I'd like to see the type of the wood used in the name of a bow. Like "Yew Hunters Bow" or "Elm Hunters Bow"

Same with things like stone axes? Flint would have a better quality as a cutting tool than many of the other rocks, though I have to admit I haven't seen all the types rocks yet :P
waga
Posts: 620
Joined: Fri Apr 20, 2012 10:07 pm

Re: Game Development: A Sound Badgering

Post by waga »

I'm already subbed but very pleased by the changes
it looks fair now
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RomanRichter
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Location: Mother Russia

Re: Game Development: A Sound Badgering

Post by RomanRichter »

Guys, now you fully own my loyalty and support! :D
Subscribed!

Best Regards! And good luck!
Thanks for the game guys! Fish lovers.
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kitsune121x
Posts: 262
Joined: Thu Jul 18, 2013 8:49 am
Location: in the bloody ass crack of nowhere

Re: Game Development: A Sound Badgering

Post by kitsune121x »

ApocalypsePlease wrote:On the topic of selling an amount of playtime:
I think it would be very beneficial. RIght now with the only form of gametime you can buy is an unlimited time in the game for a limited time frame. This means the value people can get out of this time is dependent on how often they can play within said time frame, ergo the price is more efficient for more hardcore players than others. Granted there is this threshold of 1h per day of gametime which is the limit for F2P (also smartly spread out as 7h per week so it does not need to be used daily). I think it is still better to not neglect some players who might want to just splurge a 10h-48h session or something, where clearly a specified amount of playtime is better than a subscription. The difficulty is finding the correct balance (clearly there was some bumps with the original F2P playtime :P ), but you could look at the statistics about playtime to determine a good balance.

Options are never a bad thing
i say have both of them
for the people play a lot the monthly option is better
I say 200 hours for 10 bucks or $15 for a full month playtime unlimited hours for that month
Cavi587
Posts: 110
Joined: Thu Mar 29, 2012 2:55 pm

Re: Game Development: A Sound Badgering

Post by Cavi587 »

We love you, jorb and loftar :)
themommawolf
Posts: 157
Joined: Sat Jun 13, 2015 2:52 am

Re: Game Development: A Sound Badgering

Post by themommawolf »

most excellent news, indeed!! What skills/ingredients are needed for stinging poultice? I read thru did not see, sorry if I missed it.
ptm93
Posts: 21
Joined: Sat Mar 30, 2013 1:08 am

Re: Game Development: A Sound Badgering

Post by ptm93 »

kitsune121x wrote:
ApocalypsePlease wrote:On the topic of selling an amount of playtime:
I think it would be very beneficial. RIght now with the only form of gametime you can buy is an unlimited time in the game for a limited time frame. This means the value people can get out of this time is dependent on how often they can play within said time frame, ergo the price is more efficient for more hardcore players than others. Granted there is this threshold of 1h per day of gametime which is the limit for F2P (also smartly spread out as 7h per week so it does not need to be used daily). I think it is still better to not neglect some players who might want to just splurge a 10h-48h session or something, where clearly a specified amount of playtime is better than a subscription. The difficulty is finding the correct balance (clearly there was some bumps with the original F2P playtime :P ), but you could look at the statistics about playtime to determine a good balance.

Options are never a bad thing
i say have both of them
for the people play a lot the monthly option is better
I say 200 hours for 10 bucks or $15 for a full month playtime unlimited hours for that month
But for players that dont play a lot, 200hours would be muchh cheaper.
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shubla
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Location: Finland

Re: Game Development: A Sound Badgering

Post by shubla »

jorb wrote: Party Arrows have been restored to full functionality, and can now be used to find friends.
Wooohoo! At last!
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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wolf1000wolf
Posts: 635
Joined: Sun Dec 26, 2010 6:10 am

Re: Game Development: A Sound Badgering

Post by wolf1000wolf »

jorb wrote:
CaptainMidget wrote:We love you.
Is the badger hostile?
Slightly.
LIES. I just wanted a closer look at this cute critter and BOOM it mauled me...

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