I'm still waiting for this to be a thing. Axes, Picks, Pots, Etc that wear out over time with use.
It will keep the economy pumping, encourage trade, and give a reason for continual mining.
Is this on the table at all?
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Tool Decay
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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jtpitner
- Posts: 328
- Joined: Tue Nov 23, 2010 11:44 pm
- Location: Georgia, USA
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Tool Decay
Why?
The economy is fueled by better quality becoming available. Tool decay is yet another punishment for players... You really seem to just want to make the game less fun. I am not sure if all of those C&I posts you keep spamming aren't just trolls...
The economy is fueled by better quality becoming available. Tool decay is yet another punishment for players... You really seem to just want to make the game less fun. I am not sure if all of those C&I posts you keep spamming aren't just trolls...
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Tool Decay
When the world becomes full of an endless supply of High Q tools, the lower Q tools begin to lose their intrinsic value altogether. The higher quality tools become 'forever items' that you never have to replace, and there is little to no purpose in doing anything not focused on the Quality Grind.
Quality Grind is anathema, it is a pox on the game and a fools errand, taking the focus off of potentially more interesting gameplay involving survival, trade, political affiliation, growth of civilization and infrastructure, culture.
If it isn't focused on the quality grind, it is perceived as not having value. Such a sad state for a game with such potential.
And if I may say so Burgingham "Less fun for YOU", the elements I'm suggesting make it more interesting for me. I wouldn't suggest them otherwise.
Quality Grind is anathema, it is a pox on the game and a fools errand, taking the focus off of potentially more interesting gameplay involving survival, trade, political affiliation, growth of civilization and infrastructure, culture.
If it isn't focused on the quality grind, it is perceived as not having value. Such a sad state for a game with such potential.
And if I may say so Burgingham "Less fun for YOU", the elements I'm suggesting make it more interesting for me. I wouldn't suggest them otherwise.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Tool Decay
Yeah but you are a masochistic larper...
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Ragnar214
- Posts: 276
- Joined: Fri Aug 28, 2015 11:09 pm
Re: Tool Decay
I also would like to see tool wear and tear.
They could just make it so the higher quality the tool is damaged slower. Every tool would have a certain amount of HP that gets damaged with use and and when you repair it it lowers the overall total HP capacity of the tool until it becomes utterly useless.
Lunarius is right about this "When the world becomes full of an endless supply of High Q tools, the lower Q tools begin to lose their intrinsic value altogether. The higher quality tools become 'forever items' that you never have to replace"
They could just make it so the higher quality the tool is damaged slower. Every tool would have a certain amount of HP that gets damaged with use and and when you repair it it lowers the overall total HP capacity of the tool until it becomes utterly useless.
Lunarius is right about this "When the world becomes full of an endless supply of High Q tools, the lower Q tools begin to lose their intrinsic value altogether. The higher quality tools become 'forever items' that you never have to replace"
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Tool Decay
Ragnar214 wrote:I also would like to see tool wear and tear.
They could just make it so the higher quality the tool is damaged slower. Every tool would have a certain amount of HP that gets damaged with use and and when you repair it it lowers the overall total HP capacity of the tool until it becomes utterly useless.
Lunarius is right about this "When the world becomes full of an endless supply of High Q tools, the lower Q tools begin to lose their intrinsic value altogether. The higher quality tools become 'forever items' that you never have to replace"
How about we play the game a bit before we ask to make it sucky eh? Will you still love tool decay 6 months into a world when you have cows sheep pigs horses chickens cheese production mining for rare metals 20 types of crops and 80 of trees and bushes to raise q and you get hit by all your tools breaking for no reason.Posts: 164
Joined: Sat Aug 29, 2015 1:09 am
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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spectacle
- Posts: 950
- Joined: Wed Nov 11, 2009 11:16 am
- Location: Planet
Re: Tool Decay
So instead of grinding to improve quality you want people to grind simply to stay where they are. How does that improve the game in any way?Lunarius_Haberdash wrote:When the world becomes full of an endless supply of High Q tools, the lower Q tools begin to lose their intrinsic value altogether. The higher quality tools become 'forever items' that you never have to replace, and there is little to no purpose in doing anything not focused on the Quality Grind.
Quality Grind is anathema, it is a pox on the game and a fools errand, taking the focus off of potentially more interesting gameplay involving survival, trade, political affiliation, growth of civilization and infrastructure, culture.
If it isn't focused on the quality grind, it is perceived as not having value. Such a sad state for a game with such potential.
And if I may say so Burgingham "Less fun for YOU", the elements I'm suggesting make it more interesting for me. I wouldn't suggest them otherwise.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
-Commissioner Pravin Lal, "A Social History of Planet"
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Tool Decay
I'm all for decay of tools.
I wouldn't make it that the tool breaks with use, just:
- that it slowly (this word is for Jorb) loweres in quality with use
- might decay a bit (again, for Jorb) faster if wielded by inexperienced toon (lower stats than q of tool)
- might decay a little (again, for Jorb) slower if wielded by experienced toon (higher stats than q of tool)
The reasoning behind this:
With classical system we have a problem similar to capitalism: constant growth or it collapses - so it'll break itself eventually in a world of limited resources. This is a game, so we can have world resets when things get absurd (here newbie, take this q37k saw, saw logs till your first wounderous shaving: studying that will give you all Skills in game there are plus enough LP to be bored for the rest of your existance).
This leads to several problems:
- Need to quality grind, getting to even higher numbers.
- Numbers have to be unlimited for that reason
- Only extreme hardcore groups will be on top, then long time nothing, then the rest
- Have to constantly keep grinding, left behind once you're basically done competing
- New player gets a set of tools once, then can basically quit (in that area of game mechanics) since they won't be able to upgrade on this by themselves, ever
- Trade is relatively one-time per item (barring accidents)
Having tool decay in q would in my view lead to the following consequences:
- Constant demand instead of singly-time transactions for a specific tool, furthering trade
- Still have to work hard to be in top of q group
- Quality dosn't has to be raising endless
- New players can't be bored anymore by single-time gifting of tool set
- Gap between top and new players isn't growing unlimited anymore
- World could run endless (no reset needed because of numbers getting to high)
- Players could cencentrate on different stuff than just raising numbers
Just some thoughts.
I think it might be interesting to explore the meachanic to see where it leads us - could be more fun (game wise) than having to grind numbers.
Combat already seems to be a bit less number-based as before (and more fun because of that), why not experiment with aspects of quality too?
I wouldn't make it that the tool breaks with use, just:
- that it slowly (this word is for Jorb) loweres in quality with use
- might decay a bit (again, for Jorb) faster if wielded by inexperienced toon (lower stats than q of tool)
- might decay a little (again, for Jorb) slower if wielded by experienced toon (higher stats than q of tool)
The reasoning behind this:
With classical system we have a problem similar to capitalism: constant growth or it collapses - so it'll break itself eventually in a world of limited resources. This is a game, so we can have world resets when things get absurd (here newbie, take this q37k saw, saw logs till your first wounderous shaving: studying that will give you all Skills in game there are plus enough LP to be bored for the rest of your existance).
This leads to several problems:
- Need to quality grind, getting to even higher numbers.
- Numbers have to be unlimited for that reason
- Only extreme hardcore groups will be on top, then long time nothing, then the rest
- Have to constantly keep grinding, left behind once you're basically done competing
- New player gets a set of tools once, then can basically quit (in that area of game mechanics) since they won't be able to upgrade on this by themselves, ever
- Trade is relatively one-time per item (barring accidents)
Having tool decay in q would in my view lead to the following consequences:
- Constant demand instead of singly-time transactions for a specific tool, furthering trade
- Still have to work hard to be in top of q group
- Quality dosn't has to be raising endless
- New players can't be bored anymore by single-time gifting of tool set
- Gap between top and new players isn't growing unlimited anymore
- World could run endless (no reset needed because of numbers getting to high)
- Players could cencentrate on different stuff than just raising numbers
Just some thoughts.
I think it might be interesting to explore the meachanic to see where it leads us - could be more fun (game wise) than having to grind numbers.
Combat already seems to be a bit less number-based as before (and more fun because of that), why not experiment with aspects of quality too?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Tool Decay
People will still push q at infnity you just added more work for everyone. The top people will use their tools a limited time and then just remake them, resources are not that limited. And they still won't sell you good shit.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."