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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: How to heal Fell Slash ?Bruise?
I'll put it this way: I wouldn't mind if a serious wound left a permanent -1 scar after it healed, for example. Players have never had much respect for animals, and I think they should have.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Ronin30
- Posts: 262
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Re: How to heal Fell Slash ?Bruise?
Permanent damage should come from actual player vs player combat ONLY. period. That's if you insist on keeping it this way.
You could also see this as some twisted form of Insanity from Salem/Don'tStave, basically you are working to prevent "god" characters that have lived forever by introducing a mechanic that makes you need new characters. Right?
In a "pay to play" game where you work literally months to achieve said character and you have people shown investing a literal year of real life into your game style, you could see where this becomes a problem if you introduce mechanics to keep that work forever gimped.
You could also see this as some twisted form of Insanity from Salem/Don'tStave, basically you are working to prevent "god" characters that have lived forever by introducing a mechanic that makes you need new characters. Right?
In a "pay to play" game where you work literally months to achieve said character and you have people shown investing a literal year of real life into your game style, you could see where this becomes a problem if you introduce mechanics to keep that work forever gimped.
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Orcling
- Posts: 585
- Joined: Thu Mar 15, 2012 3:44 am
Re: How to heal Fell Slash ?Bruise?

1 1/2 hours later, wasting precious playtime, a whole of 1(one) Nicks and Knacks healed.
This is ridiculous.
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painhertz
- Posts: 6185
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- Website: Http://www.noneyafuckinbusyness.com
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- Location: Louisiana
Re: How to heal Fell Slash ?Bruise?
Almost like getting scars, huh?jorb wrote:The circumstances of the game are what they are. If you can't handle permanent damage due to lag spikes then this might not be the game for you, as -- quite irrespective of what we do with wounds -- you will under any and all circumstances run the risk of losing your char entirely due to lag spikes.Dragonmaster wrote:I'm going to be permanently at low health?, because i had a couple lag spikes in a permadeath game.
Unavoidable consequence of what we are trying to build here, unfortunately.
The fundamental case for permanent damage rests in the fact that I think that all characters should be possible to "grind down" over time in PvP.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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Dahka
- Posts: 31
- Joined: Fri Jun 10, 2011 3:54 am
Re: How to heal Fell Slash ?Bruise?
Really like this idea, permanent wounds and scars make the character so much more personal. It will also be a reminder of close calls and great battles you had.jorb wrote:I'll put it this way: I wouldn't mind if a serious wound left a permanent -1 scar after it healed, for example. Players have never had much respect for animals, and I think they should have.
Just one suggestion though, I would like that introduced only paired with improved animal AI, so that hunting an animal from afar does not become an even more favoured method of hunting and isolates melee combat only for PvP.
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Ninijutsu
- Posts: 2228
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Re: How to heal Fell Slash ?Bruise?
Can't agree more. In the same spirit as Salem's insanity/madness system, Haven needs to start feeling like a survival game where a layer of brickwall and a bucket of water won't save you from every single threat.jorb wrote:Players have never had much respect for animals, and I think they should have.
Of another era.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: How to heal Fell Slash ?Bruise?
Many of us have been saying this... forever. I hate to see people leave, but on the other hand, the game gets boring when that edge of your seat survival starts disappearing, and many of us end up quitting out of the boredom, anyway.Ninijutsu wrote:Can't agree more. In the same spirit as Salem's insanity/madness system, Haven needs to start feeling like a survival game where a layer of brickwall and a bucket of water won't save you from every single threat.jorb wrote:Players have never had much respect for animals, and I think they should have.
I will say that in Don't Starve, the game just gets flat grindy at times if you're cruising through a season and have a strong grasp of the game, even with the added threats of the last expansion pack. (Waiting to see what gets added in the new one!)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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impsy
- Posts: 17
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Re: How to heal Fell Slash ?Bruise?
All damage should be permanent and your wounds have a chance to fester and disease, in that case your dead in an hour or so no matter what. Plus I want random events where I accidentally snap my leg or something and have it gimped for the rest of my characters life I think that would be pretty cool. Also add just like random events that kill entire supergrids because its like a black plague that would be cool too
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: How to heal Fell Slash ?Bruise?
No, impsy, that sounds like a bit much, actually.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Sarlare
- Posts: 20
- Joined: Thu Jan 16, 2014 6:52 am
Re: How to heal Fell Slash ?Bruise?
Perma wounds sound terrible, especially if it's exclusive to pvp. Large scale battles will be less likely if everyone is fearing about getting scarred and as a result I imagine pvpers will sealclub newbies since there's hardly any risk in fighting a disoriented / green player. With seemingly no lp being inherited after death this only compounds the issue of subscribed players ragequitting because a character they invested a great deal of time in is gimped to uselessness, in effect losing a majority of the time invested with no real method of obtaining returns (other than their lores which pale in comparison to later stat and attribute gains).