Dragonmaster wrote:I'm going to be permanently at low health?, because i had a couple lag spikes in a permadeath game.
The circumstances of the game are what they are. If you can't handle permanent damage due to lag spikes then this might not be the game for you, as -- quite irrespective of what we do with wounds -- you will under any and all circumstances run the risk of losing your char entirely due to lag spikes.
Unavoidable consequence of what we are trying to build here, unfortunately.
The fundamental case for permanent damage rests in the fact that I think that all characters should be possible to "grind down" over time in PvP.
Interesting thought jorb. Have you considered making a subclass of wounds that animals deal that could heal a bit faster?(Especially when treated).
This compounding effect of poultice does quite a number on stats when you treat multiple wounds.
Sarlare wrote:Perma wounds sound terrible, especially if it's exclusive to pvp. Large scale battles will be less likely if everyone is fearing about getting scarred and as a result I imagine pvpers will sealclub newbies since there's hardly any risk in fighting a disoriented / green player. With seemingly no lp being inherited after death this only compounds the issue of subscribed players ragequitting because a character they invested a great deal of time in is gimped to uselessness, in effect losing a majority of the time invested with no real method of obtaining returns (other than their lores which pale in comparison to later stat and attribute gains).
The pvpers do that anyway...
Seems to be their only entertainment to cause senseless deatruction to those weaker than them. Don't think any of them ever has looked for a fair fight. Just look at the current Moot threads.
Not saying that permanent wounds that you are never able to heal are a good thing just because of that.
I have some narly sounding wounds on me from getting owned by boars 2x... if a bruise wont heal then I don't think mine will.... I hope I can heal from them some day :*( I think I am at 58HHP and its not healing anymore.
stickman wrote:I have some narly sounding wounds on me from getting owned by boars 2x... if a bruise wont heal then I don't think mine will.... I hope I can heal from them some day :*( I think I am at 58HHP and its not healing anymore.
The alternative is to push con and get HHP that way. Does put a stress on your FEPs, but if it's cheaper than starting a new char it's worth it.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
Well, as soon as we have magic and alchemy, how about make most of critical wounds healable (except scars, losed limbs etc. etc.) only by most powerfull mages and alchemists in this game?
Having almost no recourse to heal is very frustrating. For example, why can't we stitch deep wounds? I would like to be able to become a healer/witch. There are so many natural berries, barks and other materials available to make medicine from in this version. Will this become an option? Of all the things we do have, I would love moss as well. It would be great for dressings and bedding. I would love to be the wise woman in a hut in the woods, or the village healer. At the very least, I would like to be able to have the ability to evolve to heal myself. In my opinion, Shamans/witches/healers would be appropriate professions in the "Time" style of this game.
I have 35hhp, I dressed the wounds I could, nothing moved in an hour...
On one hand I understand their decisions, on the other I see it being more of a pain for casual people than anything. People playing non stop will heal faster anyway.