Unless something completely unexpected happens, the plan is that they remain even into the next world.ciba wrote:So... hats are permanent forever even until the next world? Cus if so I'm buying like mad!
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loftar
- Posts: 9093
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: A Sound Badgering
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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scoutpie
- Posts: 11
- Joined: Tue Mar 20, 2012 3:00 am
Re: Game Development: A Sound Badgering
RomanRichter wrote:So game time not accumulates every week? Only refils to 7-14?
i would like to put this out here. i don't know if this is possible to code but could the cap for free be 24 hours that refills by 7 every week and the max for verified be 48 refilling by 14 every week. that is just what i was thinking. i just feel that it would be a bit nicer if this was the case. other then that i am happy with the new changes you have implemented and i do wish you would fix the crash so i can play it on my laptop.jorb wrote:Correct.
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Game Development: A Sound Badgering
then people would make alts and left the free alts gain hours, and blah blah.scoutpie wrote:RomanRichter wrote:So game time not accumulates every week? Only refils to 7-14?i would like to put this out here. i don't know if this is possible to code but could the cap for free be 24 hours that refills by 7 every week and the max for verified be 48 refilling by 14 every week. that is just what i was thinking. i just feel that it would be a bit nicer if this was the case. other then that i am happy with the new changes you have implemented and i do wish you would fix the crash so i can play it on my laptop.jorb wrote:Correct.
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Administrator of CoS
game ideas
game ideas
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banok
- Posts: 696
- Joined: Tue Jan 26, 2010 3:59 am
- Location: Homeless by choice
Re: Game Development: A Sound Badgering
Great stuff, sign item made me lel.
Bought a verified account mostly out of love but... if the 7 hours a week stacks up I'm not sure a filfy casual such as myself would ever need it. Says I got 65 hours now, prob enough for a year.
Bought a verified account mostly out of love but... if the 7 hours a week stacks up I'm not sure a filfy casual such as myself would ever need it. Says I got 65 hours now, prob enough for a year.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: A Sound Badgering
To not overpower it could reintroduce the gauze mechanic from legacy: apply it to a would and it'll block a slot in the equipment window, then heal over time.Ozzy123 wrote:It's all cool but healing yourself is reaaaly freakin expensive, healing 1 wound with item that you craft with 1 fur when you have like 20 wounds is really hard. You could make it that stinging poultice heals 1 kind of wounds but heals them all
For this to actually make sense it would need for the wounds to be localized to body parts.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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earllohst
- Posts: 163
- Joined: Fri Sep 05, 2014 9:46 pm
Re: Game Development: A Sound Badgering
New patch and features on the what second or third day of game launch?!
Jorbtar rocks! :DD
I got my character wounded by badger, two of them chases me from really far away, glad I managed to run away from them using cliff. (they hit me when I climb)
I got my character wounded by badger, two of them chases me from really far away, glad I managed to run away from them using cliff. (they hit me when I climb)
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: A Sound Badgering
Jorb has specifically stated he's intending to introduce permanent HHP loss for certain relatively serious wounds.Granger wrote:To not overpower it could reintroduce the gauze mechanic from legacy: apply it to a would and it'll block a slot in the equipment window, then heal over time.Ozzy123 wrote:It's all cool but healing yourself is reaaaly freakin expensive, healing 1 wound with item that you craft with 1 fur when you have like 20 wounds is really hard. You could make it that stinging poultice heals 1 kind of wounds but heals them all
For this to actually make sense it would need for the wounds to be localized to body parts.
So while this current system isn't finished implementing, the same concept is still going to apply. HHP is a precious commodity now.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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epicless
- Posts: 216
- Joined: Sat Jun 06, 2015 12:11 pm
- Location: Here, there and everywhere.
Re: Game Development: A Sound Badgering
Sounds like a way to allow weaker players to slowly whittle down even the titans.Sevenless wrote: Jorb has specifically stated he's intending to introduce permanent HHP loss for certain relatively serious wounds.
So while this current system isn't finished implementing, the same concept is still going to apply. HHP is a precious commodity now.
Haven and Hearth News, Tutorials and the Stories of My Humble Journey
Epicless' Blog | Epicless' Youtube Channel
Epicless' Blog | Epicless' Youtube Channel
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Game Development: A Sound Badgering
That is exactly what he stated the intention behind the system was. Also to make animals an actual threat.
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donatas
- Posts: 341
- Joined: Thu May 28, 2015 7:01 pm
- Location: United Kingdom
Re: Game Development: A Sound Badgering
About the wiki.
So the original ring of brodgar wiki was updated by developers?
If so the new wiki link would be on announcements right?
So the original ring of brodgar wiki was updated by developers?
If so the new wiki link would be on announcements right?
