I'll post more tomorrow on this thread, but I'm going to list comparisons between old/new stats, and what they seem to impact. Quality for items not included.
Strength:
Damage on attacks, mining speed
With 9 strength, Punch dealt 8 damage, Left hook deal 13. With 12, they did 10/13. With 23, they did 17/23.
Agility:
Impacts cooldowns for skills heavily. It has been reported that a transfer from 14 agility to 8 agility nearly doubles cooldowns.
Perception:
Impact accuracy for ranged attacks (In collaboration with other factors)
Impacts foragables able to see.
Constituion:
Impacts stamina drain (All activites? Just swimming?)
Impacts maximum health (+5 for first two points, +4 from then on, will scale down as you raise it.)
Intelligence:
Impacts maximum mental capacity/weight for studying curiosities.
Impacts stealth in conjuction with stealth skill (?)
Charisma:
Seems to impact the taming process, Unknown confirmation.
Dexterity
No known uses aside quality.
Psyche
No known uses aside quality.