Energy Question

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
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MagicManICT
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Joined: Tue Aug 17, 2010 1:47 am

Re: Energy Question

Post by MagicManICT »

Kareeda wrote:But doesn't the current system due to the way hunger drops over real time and not play time punish people for playing more often? Obviously it won't be as bad once we get to a point we can make better food I guess. I'm just trying not to fill my character to much cause it feels like I'm harming my growth being to full.
When I was playing ridiculous numbers of hours a day, I usually found that I was still trying to just burn off hunger just so I could eat what I was producing. Even as a hermit, where I did everything.
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Kareeda
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Joined: Thu Jul 18, 2013 10:16 pm

Re: Energy Question

Post by Kareeda »

So basically paying to play more means I'd be less hungry, which slows my stat gain speed. Is this so F2P people don't fall to far behind? Since their stat gains would be larger while playing less but those playing more gain slower.
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MagicManICT
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Re: Energy Question

Post by MagicManICT »

From what I can tell, this is to stop people from using the "eat-plow-drink-eat" cycle to bot crazy high stats. If you pay attention to what you eat, you shouldn't have an issue keeping the hunger at around the 90-100 mark, and as quality goes up on food, it is less filling. I've not even looked at what a table setting can do yet.
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Sevenless
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Re: Energy Question

Post by Sevenless »

MagicManICT wrote:From what I can tell, this is to stop people from using the "eat-plow-drink-eat" cycle to bot crazy high stats. If you pay attention to what you eat, you shouldn't have an issue keeping the hunger at around the 90-100 mark, and as quality goes up on food, it is less filling. I've not even looked at what a table setting can do yet.
Table settings reduce the hunger penalty.

Super active players get less bang for their buck from food, but they can still keep up a pretty nifty stat grind if they're careful with their hunger and use hunger reduction items. If all else fails, the penalty caps at 25% and you can stuff yourself silly after that point.

My main concern is that super stam grinder role in the game that need stats. Miner (farmers don't really need stats). They're going to have no ability to prevent hitting hunger cap. Time will tell if this penalizes them too heavily.
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The Art of Herding
W16 Farmer's Almanac
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Explanation of the logic behind the cooking system
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Orcling
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Joined: Thu Mar 15, 2012 3:44 am

Re: Energy Question

Post by Orcling »

Sevenless wrote:
MagicManICT wrote:Words
More words
Theres not much point to having dedicated miners/farmers now, since the belief system is gone.
Fighters, Or your main (because high str and con) can Mine. And if they invest a few points into farming as the farm quality slowly goes up, they can also farm.

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