Game Development: Chicks, Cocks and Penetration

Announcements about major changes in Haven & Hearth.
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ElGato
Posts: 1945
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Re: Game Development: Chicks, Cocks and Penetration

Post by ElGato »

lol I got some winds to q74 once :D
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
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Dumme
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Re: Game Development: Chicks, Cocks and Penetration

Post by Dumme »

ElGato wrote:lol I got some winds to q74 once :D
*cries*
I'm noob. >_<
do be do be do
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fedorstrel
Posts: 79
Joined: Fri Jan 22, 2010 5:16 am

Re: Game Development: Chicks, Cocks and Penetration

Post by fedorstrel »

I think animals must escape with half or less speed when critically hurt. And may be the base chance of aiming in about 5-10% would be more realistic?
kimya
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Joined: Mon Jun 01, 2009 1:35 am

Re: Game Development: Chicks, Cocks and Penetration

Post by kimya »

fedorstrel wrote:I think animals must escape with half or less speed when critically hurt. And may be the base chance of aiming in about 5-10% would be more realistic?
yea that sounds not bad. i have tried it only a bit but i seems as if you cant hit at all once its moving. which is a bit hard, i think one should have a small chance, at least with high marksmanship.
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loftar
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Re: Game Development: Chicks, Cocks and Penetration

Post by loftar »

fedorstrel wrote:I think animals must escape with half or less speed when critically hurt. And may be the base chance of aiming in about 5-10% would be more realistic?
Rest assured that we're thinking about various ways of fixing animals and hunting in general. For this particular issue, animals that have been hit badly should probably bleed slowly to death, and leave traces of blood after them that can be tracked down. Probably via some PERC*EXPLORE check as with crime scents.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
HulkingUnicorn
Posts: 120
Joined: Sun Nov 15, 2009 9:05 pm

Re: Game Development: Chicks, Cocks and Penetration

Post by HulkingUnicorn »

Nifty feature! Use the shift+mousewheel to transfer items from container to inventory, or back. Use shift+ctrl+mousewheel to sort by quality when transferring.
Very nifty. However, it only works when using it in the container. It would be nice if you could transfer from inventory to the last opened container with the same technique ("pulling" items into container with shift+ctrl+mousewheel doesn't give you control over the type of item that's transferred).
Cookie
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Joined: Fri Jan 22, 2010 2:15 am

Re: Game Development: Chicks, Cocks and Penetration

Post by Cookie »

Dumme wrote: ....left me only 2hhp, unconscious and then gone to the walls.
I've held them to q15! =_= xD

Edit: And, f#ck, I'm dead. T_T
Small comfort, but now you've got a good understanding of the basic game so your descendant is going to quickly become a really kick-ass character.
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jorb
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Re: Game Development: Chicks, Cocks and Penetration

Post by jorb »

Potjeh wrote:Oh, any chance of getting maple syrup soon? Would go great with these pancakes.
Yeah, I thought about it, but it would take at least a bit of doing so we didn't go for it last night. I'm also drawing a hazel for some hazelnuts. :)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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ElGato
Posts: 1945
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Re: Game Development: Chicks, Cocks and Penetration

Post by ElGato »

so, when you gonna let me hit thing with my epic frying pans? :D
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...
Caradon wrote:Gato, the anti-ghandi
Sabinati wrote:yeah we're gonna kill you gato!!!
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Potjeh
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Joined: Fri May 29, 2009 4:03 pm

Re: Game Development: Chicks, Cocks and Penetration

Post by Potjeh »

Yay, hazelnuts, my favourite :D
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