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satinembers
- Posts: 116
- Joined: Sat Aug 29, 2015 1:21 am
Re: The Hermitarium (Knowledge group)
So to surround animals with signs, you find one, build a ring around it and then shoot it? I haven't really gotten marksmanship down, only accidentally killed a chicken and lost lots of arrows to cliffs (and one inside an anthill)
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: The Hermitarium (Knowledge group)
Which animals can wreck signs and which ones can't?
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Zeler
- Posts: 1484
- Joined: Thu Apr 14, 2011 2:09 pm
Re: The Hermitarium (Knowledge group)
You should use the signs only when you are sure that your arrow will instantly turn them in run-away-pussy mode.VDZ wrote:Which animals can wreck signs and which ones can't?
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Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: The Hermitarium (Knowledge group)
A few more information tidbits.
Queen of a cold, dead land. Caretaker of the sprucecaps.
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satinembers
- Posts: 116
- Joined: Sat Aug 29, 2015 1:21 am
Re: The Hermitarium (Knowledge group)
So I tried the fence method of hunting, and it was ok. Too many arrows get stuck in them though. I did manage to kill a wild sheep and then I finally found some clover, tamed a horse, built a kill corral, and preceded to shoot it from a cliff. Took 3-4 shots to take it down and yielded 4 intestines, 3 entrails, 10 horse meat, and 6 bones. Had some decent qualities as well.
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Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: The Hermitarium (Knowledge group)
Tar kilns produce more and more smoke the closer they are to finishing burning, and also actually burn faster (Maybe?) the more logs are in
The first kiln was freshly lit, the middle was burning for the same time as the bottom one, but has twice the amount of logs.

The first kiln was freshly lit, the middle was burning for the same time as the bottom one, but has twice the amount of logs.

Queen of a cold, dead land. Caretaker of the sprucecaps.
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Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: The Hermitarium (Knowledge group)
Bump!
Queen of a cold, dead land. Caretaker of the sprucecaps.
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Archiplex
- Posts: 1362
- Joined: Thu Apr 10, 2014 6:28 am
- Location: In the midst of the stars and skies
Re: The Hermitarium (Knowledge group)
Another bump; will be adding a few threads in a second.
Queen of a cold, dead land. Caretaker of the sprucecaps.
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lordrio
- Posts: 133
- Joined: Wed Oct 14, 2009 1:58 pm
Re: The Hermitarium (Knowledge group)

A solo hermit vs bear = solo hermit wins after a few knockout and persistance
Cliff and prebuild roundpole wall seems to work well if you don't mind getting knock out a few times. Also I found out if your shp is 1 (no food healing) you tend to get only 1 HHP wounds (around 1-15 dmg) compared to full health where you will get couples of HHP wounds that will add up to alot of HHP damage. It seems animal do HHP damage and SHP damage all in 1 hit, so the less hit you take the less HHP damage you suffer.
I started with 130 HHP and only down to 99 HHP damage after 3 or 4 knockout by bears. And I'm eating bear meat tonight
Tho the lack of ceramic grinder is a huge pain in the backside.
Tactics : Fence + Cliff + Lure bear to pen and suffer knockout since bear seems to can outrun you at speed 3 (or use horse at speed 3/4 to lure, but pony power drain too fast at that speed), wakeup -> bear should be de-aggroed, climb up cliff close gate, kill.
