The Hermitarium (Knowledge group)

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
satinembers
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Re: The Hermitarium (Knowledge group)

Post by satinembers »

So to surround animals with signs, you find one, build a ring around it and then shoot it? I haven't really gotten marksmanship down, only accidentally killed a chicken and lost lots of arrows to cliffs (and one inside an anthill)
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Lupich
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Re: The Hermitarium (Knowledge group)

Post by Lupich »

Yup!

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VDZ
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Re: The Hermitarium (Knowledge group)

Post by VDZ »

Which animals can wreck signs and which ones can't?
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Zeler
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Re: The Hermitarium (Knowledge group)

Post by Zeler »

VDZ wrote:Which animals can wreck signs and which ones can't?
You should use the signs only when you are sure that your arrow will instantly turn them in run-away-pussy mode.
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Archiplex
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Re: The Hermitarium (Knowledge group)

Post by Archiplex »

A few more information tidbits.
Queen of a cold, dead land. Caretaker of the sprucecaps.
satinembers
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Re: The Hermitarium (Knowledge group)

Post by satinembers »

So I tried the fence method of hunting, and it was ok. Too many arrows get stuck in them though. I did manage to kill a wild sheep and then I finally found some clover, tamed a horse, built a kill corral, and preceded to shoot it from a cliff. Took 3-4 shots to take it down and yielded 4 intestines, 3 entrails, 10 horse meat, and 6 bones. Had some decent qualities as well.
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Archiplex
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Re: The Hermitarium (Knowledge group)

Post by Archiplex »

Tar kilns produce more and more smoke the closer they are to finishing burning, and also actually burn faster (Maybe?) the more logs are in


The first kiln was freshly lit, the middle was burning for the same time as the bottom one, but has twice the amount of logs.

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Queen of a cold, dead land. Caretaker of the sprucecaps.
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Archiplex
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Re: The Hermitarium (Knowledge group)

Post by Archiplex »

Bump!
Queen of a cold, dead land. Caretaker of the sprucecaps.
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Archiplex
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Re: The Hermitarium (Knowledge group)

Post by Archiplex »

Another bump; will be adding a few threads in a second.
Queen of a cold, dead land. Caretaker of the sprucecaps.
lordrio
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Re: The Hermitarium (Knowledge group)

Post by lordrio »

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A solo hermit vs bear = solo hermit wins after a few knockout and persistance :mrgreen:

Cliff and prebuild roundpole wall seems to work well if you don't mind getting knock out a few times. Also I found out if your shp is 1 (no food healing) you tend to get only 1 HHP wounds (around 1-15 dmg) compared to full health where you will get couples of HHP wounds that will add up to alot of HHP damage. It seems animal do HHP damage and SHP damage all in 1 hit, so the less hit you take the less HHP damage you suffer.

I started with 130 HHP and only down to 99 HHP damage after 3 or 4 knockout by bears. And I'm eating bear meat tonight :D

Tho the lack of ceramic grinder is a huge pain in the backside.

Tactics : Fence + Cliff + Lure bear to pen and suffer knockout since bear seems to can outrun you at speed 3 (or use horse at speed 3/4 to lure, but pony power drain too fast at that speed), wakeup -> bear should be de-aggroed, climb up cliff close gate, kill.

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