I get this error message when I try to open it. "A Java Exception has occurred"
Does this program work on x64 systems?
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D00mHouse
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Strangelet
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Re: Mapper 1.2 - UI tool for working with map fragments
For some reason this tool does not recognize tiles made by Ender client for me.
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Merla
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Re: Mapper 1.2 - UI tool for working with map fragments
I can't get this program to properly map tiles from different sessions from Ender's client. It's basically laying different sessions over each-other rather than connecting them.. How it is currently it'd be easier if you were able to drag around different session tiles like a puzzle to put them together since the program isn't doing it. If this program worked properly it would easily be the best Mapping program currently available.
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vatas
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Re: Mapper 1.2 - UI tool for working with map fragments
First map tool I have been able to get working at all, the very least.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Grafbredbery
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Re: Mapper 1.2 - UI tool for working with map fragments
I get this error message when I try to open it. "A Java Exception has occurred"
Does this program work on x64 systems?
Yes, it has been tested on x64 system. Near the Mapper jar you can find application.log, post it here, it may help in issue solving.
For some reason this tool does not recognize tiles made by Ender client for me.
The tiles may have big value in the coordinates (e.g. "tile_234_-367.png"), and then it hard to find in the viewport.
In next version it will be solved. Stay tuned.
I can't get this program to properly map tiles from different sessions from Ender's client. It's basically laying different sessions over each-other rather than connecting them.. How it is currently it'd be easier if you were able to drag around different session tiles like a puzzle to put them together since the program isn't doing it. If this program worked properly it would easily be the best Mapping program currently available.
Just hold Ctrl and start dragging - it allow you to drag all fragments from one session at once.
First map tool I have been able to get working at all, the very least.
Thanks a lot.
There's a problem with big amount of map fragments - the program work slowly.
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Strangelet
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Re: Mapper 1.2 - UI tool for working with map fragments
Grafbredbery wrote:The tiles may have big value in the coordinates (e.g. "tile_234_-367.png"), and then it hard to find in the viewport.
Nope, it's not that, unfortunately. I can't even add a tile, since whenever I'm trying to specify a path my session folders appear completely empty. I'm using Ender's client, if that helps.
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Usernm
- Posts: 38
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Re: Mapper 1.2 - UI tool for working with map fragments
Please, host your tool and source for it somewhere else, not on dropbox, because links from it can die, if enough players want to download your tool. Github for source and release tab on it for compiled files is the best solution, but you can use something else if you want.
Sorry for my english, I am from Russia and use soviet one. 
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D00mHouse
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Re: Mapper 1.2 - UI tool for working with map fragments
I fixed the error by updating java, but now when I open the program and select the folders with the maps in them, the program doesn't load them or anything.
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g1real
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Re: Mapper 1.2 - UI tool for working with map fragments
Hey, this is a great amazing tool that kind of solves the problem I had with salem's mapper - I couldn't stitch maps togethers that had no tiles overlapping.
Just a few suggestions
Although I'm sure you have most of these features in mind already.
Edit: I can't seem to export a .png of my 1508 tile minimap, when I save it it just produces no file, no error.
Just a few suggestions
- Right now it leaks memory severely or something and I have to restart every 2-3 minutes of intensive use. That said, I have over a thousand minimaps loaded at the same time
- A way delete a session from the map editor itself (and optionally from disk), not just via the list. This would probably help immensely with all those tiny sessions and black minimap sessions created on clients like ender's.
Although I'm sure you have most of these features in mind already.
Edit: I can't seem to export a .png of my 1508 tile minimap, when I save it it just produces no file, no error.
loftar: The inner chaos of the Jorbian mind is hard to conceal. 
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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Grafbredbery
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Re: Mapper 1.4 - UI tool for working with map fragments
New version - Mapper 1.4
First post updated.
Changes:
- removed the redundant "save/load" functionality; now on the first launch the tool will create basic folder structur near the Mapp-1.4.jar file
- all long operations now invoked at the background
- new storage format, which should exclude memory leaks
First post updated.
Changes:
- removed the redundant "save/load" functionality; now on the first launch the tool will create basic folder structur near the Mapp-1.4.jar file
- all long operations now invoked at the background
- new storage format, which should exclude memory leaks