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Chakravanti
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Re: Game Development: Chicks, Cocks and Penetration
You should be aware that this update now makes creating Q200+ saws viable.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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jorb
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Re: Game Development: Chicks, Cocks and Penetration
Hmm? Explain.Chakravanti wrote:You should be aware that this update now makes creating Q200+ saws viable.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
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Chakravanti
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Re: Game Development: Chicks, Cocks and Penetration
Uunless I misunderstand the mechanics, chickens can be effectively bred up to farming level. Making boneQ=Farming Q.
It effectively increases the potential Q of trees by affecting board Q as well as fiber Q.
It effectively increases the potential Q of trees by affecting board Q as well as fiber Q.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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jorb
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Re: Game Development: Chicks, Cocks and Penetration
Hmm, true that. I assumed you were talking about metal saws. Smart.Chakravanti wrote:Uunless I misunderstand the mechanics, chickens can be effectively bred up to farming level. Making boneQ=Farming Q.
It effectively increases the potential Q of trees by affecting board Q as well as fiber Q.
Well, I'm not sure I mind. It could however be argued that the bone saws should be nerfed , regardless of this particular update.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Chakravanti
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Re: Game Development: Chicks, Cocks and Penetration
Well the problem is essentially that bone is far more relevant than the stick, which makes sense but prior to this the cap was 200 theoretically, 192 or 193 was the non bugged plateau for 200-250ish farming and 155 was the board cap.
I'm not saying it's a bad thing just that is the effect of the update. It essentially makes chickens a core element of metal Q.
I'm not saying it's a bad thing just that is the effect of the update. It essentially makes chickens a core element of metal Q.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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jorb
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Re: Game Development: Chicks, Cocks and Penetration
Surely you can not possibly be arguing that this is not as it should be? You, sir, are insane.Chakravanti wrote:It essentially makes chickens a core element of metal Q.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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loftar
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Re: Game Development: Chicks, Cocks and Penetration
What I may well agree with is that it may well be too easy to raise chicken quality, since it only depends on farming. It relates to Potjeh's remark on Darwin turning in his grave in the way that I haven't really managed to figure out a system of managing chicken quality (or cattle quality, for that matter) that I'm quite happy with. Both relate virtually only to the quality of the fodder used to feed the chicken/cattle and is otherwise limited only by the number of generations passed (the cattles are, of course, much harder to breed well because of all their quality dimensions, but the problem is essentially the same).Chakravanti wrote: It essentially makes chickens a core element of metal Q.
It may be argued that it is primarily a problem with crops being too easy to manage (which I would like to revise in a farming revamp), but it would also be fun if chicken/cattle quality depended on anything else. I can't think of anything that would be reasonable, however.
Otherwise, I do think, indeed, that metal quality depending on chicken quality is precisely the mark of the connectivity that is the beauty of the quality system. I don't mind it for even a second. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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warrri
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Re: Game Development: Chicks, Cocks and Penetration
Will the first raised hen already be as high as the quality of the fodder or does it raise only ~5 per generation like cows?
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
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jorb
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Re: Game Development: Chicks, Cocks and Penetration
The issue isn't the connectivity of the Q system. I just think it's silly to think that anyone would be making better boards with a bone saw than with one made from metal.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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loftar
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Re: Game Development: Chicks, Cocks and Penetration
In fact, it works quite differently. New eggs that are layed will have a quality of the average of the quality of the hen and the cock, ±5. When the chicks are hatched, they will need to eat three times to grow into adult creatues. Each time they eat, their quality decreases if the fodder quality is less than their own quality.warrri wrote:Will the first raised hen already be as high as the quality of the fodder or does it raise only ~5 per generation like cows?
"Object-oriented design is the roman numerals of computing." -- Rob Pike