My survival is 14 (4 comes from nettle shirt and pants).
Exp is 12
So i picked 3 items right next to each other
Stinging Nettle had: 10 ess. 14 subs. 10 vit.
Chantrelles had: 14 ess. 14 subs. 10 vit.
Soil had: 10 ess. 14 subs. 10vit.
So can someone explain how all the quality stuff works? Or what ess, subs, vit does? which one is more important for food and items?
And is it possible to get more stats from those nettle clothes?
If it was answered already, i apologize and could someone be so kind and give me a link to that topic?
THANK YOU!
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Sevenless
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Re: How does quality work for HERBS and such?
Take a read through my guide, incomplete but it covers some stuff like this. Linked in my sig if you want.
So I know for sure that nettle V will increase the bonus. I've not the foggiest what E/S do but possibly one reduces the agility penalty. My bet would be Ess since it seems to be used first for water at least.
Edit: curios break any rules I set out btw, all 3 qualities increase the LP gained and have no other effects that I've seen.
Edit2: just because water S quality seems useless, doesn't mean it is. Because you use water to make foods, and food Sub is a nice stat to have, it ends up getting use later even if there's no utility in drinking sub water.
That's the relevant explanation that I've written so far. Vit seems to cover "how good this thing does its job", Ess and Sub both seem to reduce penalties associated with the item. In the case of water, Ess reduces energy penalty, sub does nothing, Vit increases stam regen.Now, it's time to talk briefly about quality. There are three types, Essence, Substance and Vitality. Each quality type influences an item in a different way. For food Vitality increases the FEP's gained, Substance decreases the Hunger penalty and Essence decreases the satiation penalty. How these attributes influence an item will depend what type an item is, but for now understanding how food works is sufficient.
So I know for sure that nettle V will increase the bonus. I've not the foggiest what E/S do but possibly one reduces the agility penalty. My bet would be Ess since it seems to be used first for water at least.
Edit: curios break any rules I set out btw, all 3 qualities increase the LP gained and have no other effects that I've seen.
Edit2: just because water S quality seems useless, doesn't mean it is. Because you use water to make foods, and food Sub is a nice stat to have, it ends up getting use later even if there's no utility in drinking sub water.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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waga
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Re: How does quality work for HERBS and such?
just in case ...
You can wear 2 pants and 2 shirt
your bonus should be +8
+2 x 2 x2
You can wear 2 pants and 2 shirt
your bonus should be +8
+2 x 2 x2
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Sevenless
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Re: How does quality work for HERBS and such?
Also covered in the guidewaga wrote:just in case ...
You can wear 2 pants and 2 shirt
your bonus should be +8
+2 x 2 x2
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
waga
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- Joined: Fri Apr 20, 2012 10:07 pm
Re: How does quality work for HERBS and such?
pretty sure it's 6 for +2
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Sevenless
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Re: How does quality work for HERBS and such?
Can you link me a pic with that in it? Don't have any chars with survival in that range atm. Would gladly update thatwaga wrote:pretty sure it's 6 for +2
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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waga
- Posts: 620
- Joined: Fri Apr 20, 2012 10:07 pm
Re: How does quality work for HERBS and such?
you will have to believe me :p
I just looked I've got 1 shirt ql 6 that gives +2
(it was the only thing equiped to be sure
)
I've read the info on this forum anyway , so more ppl can confirm
but yeah 100% sure , but too lazy to make a pic sorry :p
I just looked I've got 1 shirt ql 6 that gives +2
(it was the only thing equiped to be sure
I've read the info on this forum anyway , so more ppl can confirm
but yeah 100% sure , but too lazy to make a pic sorry :p
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waga
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Sevenless
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Re: How does quality work for HERBS and such?
Post in that thread suggests 4q pants give +2 as well. I'll have to test it more carefully when my next buddy dies XDwaga wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=42&t=40685
I found the info here
and it worked just fine 2 survival into 10
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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waga
- Posts: 620
- Joined: Fri Apr 20, 2012 10:07 pm
Re: How does quality work for HERBS and such?
I felt bad being lazy since it was you asking , I'll pm you a pic. (no idea for the pant)