I think it should be mentioned, at least, that the soak increase starts counting from the time you placed the construction sign, rather than when it is completed, so you don't have to invest all the materials for it to start setting. That might be of limited use for wall-building, of course, but just putting it out there.burgingham wrote:But the no soak thing certainly has its downsides...
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: This system doesn't work.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: This system doesn't work.
... It's called a Lean-To. They're claimed storage from day 1.Kamekono1 wrote:Yeah, exploration is king, and where do you keep the stuff you gather? If you live alone, or are quite new to the game, it takes at least a few days to get a claim.. what should I do, sit around and do nothing until I get one? Because you know, I can't fit everything in my inventory, and can only study a few items at a time..
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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fuinharlz
- Posts: 180
- Joined: Tue Jan 07, 2014 2:45 am
Re: This system doesn't work.
1 - build a lean-to
2 - find a swamp (not so hard, I found one just wandering a few minutes)
3 - on the swamp, get a BUNCH of dragonflies! You may be luck (as me) and find a ruby one!
4 - put dragonflie on study, log out, get back when it's over, put another, log out, repeat
5 - when you hit 4k+ LPs, rush for yeomanry, and keep putting dragonflies to study
6 - when you think you have enough LP to get a good sized claim, build a claim.
7 - be safe!
You may have been really bad luck, but all the players I meet on game untill now were friendly. I even helped a guy hunting a deer while I distracted a boar (with my body
) and added some ppl as kins!
You gotta understand that, on ANY game where players can harass other players, there'll be stupid ppl doing stuff just to piss you off. It was like this on ultima online back in 98 when I started playing it, why would it be different now?
I remember a friend who played the early days of rust telling me it was just chaos! You would build a "house", log out, and come back just to find out someone destroyed it and stole everything you had!
On H&H, at leat you got some sort of defenses, like making a claim, building a palisade, building a stone wall. Just use it to your advantage, and be smart on the process!
2 - find a swamp (not so hard, I found one just wandering a few minutes)
3 - on the swamp, get a BUNCH of dragonflies! You may be luck (as me) and find a ruby one!
4 - put dragonflie on study, log out, get back when it's over, put another, log out, repeat
5 - when you hit 4k+ LPs, rush for yeomanry, and keep putting dragonflies to study
6 - when you think you have enough LP to get a good sized claim, build a claim.
7 - be safe!
You may have been really bad luck, but all the players I meet on game untill now were friendly. I even helped a guy hunting a deer while I distracted a boar (with my body
You gotta understand that, on ANY game where players can harass other players, there'll be stupid ppl doing stuff just to piss you off. It was like this on ultima online back in 98 when I started playing it, why would it be different now?
I remember a friend who played the early days of rust telling me it was just chaos! You would build a "house", log out, and come back just to find out someone destroyed it and stole everything you had!
On H&H, at leat you got some sort of defenses, like making a claim, building a palisade, building a stone wall. Just use it to your advantage, and be smart on the process!
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Cajoes
- Posts: 682
- Joined: Sat Jul 11, 2009 2:04 am
Re: This system doesn't work.
I always thought it weird that one could carve runestones* and build housing before one could claim land.
*not related to the thread, just sad at all the wasted stone.
*not related to the thread, just sad at all the wasted stone.
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dullah
- Posts: 199
- Joined: Sun Nov 15, 2009 7:09 am
Re: This system doesn't work.
might be a good idea to change Destroy skill requirements
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Cranny
- Posts: 400
- Joined: Fri Mar 02, 2012 1:55 am
Re: This system doesn't work.
I agree.dullah wrote:might be a good idea to change Destroy skill requirements
We know H&H has never been friendly to new players, with this new "soak increasing with time system" it is even less friendly and if we want the game to succed being it p2p, imho we need new players.
It is not that new players need us, they just try it and go away, is that we need them to play if we dont want to be alone in an empty world in some months.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: This system doesn't work.
How? Why?Cranny wrote:We know H&H has never been friendly to new players, with this new "soak increasing with time system" it is even less friendly
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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painhertz
- Posts: 6185
- Joined: Sat Jan 22, 2011 2:07 am
- Website: Http://www.noneyafuckinbusyness.com
- Yahoo Messenger: chaosovum
- Location: Louisiana
Re: This system doesn't work.
if he's as far out as he claims (Hours away in real life?) Then the "fresh" spawn had to have walked that far too and that seems unlikely. Either the guy isn't a fresh spawn or OP isn't as far out as he thinks.....jorb wrote:Arguably fresh spawns might be a bit too useful right now.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"
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TeckXKnight
- Posts: 8274
- Joined: Tue Jul 13, 2010 2:31 am
- Location: How Do I?
Re: This system doesn't work.
I think the big issue was just the centralized spawn area. It meant that newbies had no breathing room from griefers and any that are still within a short distance of that area are still being griefed.
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mobtown
- Posts: 144
- Joined: Mon Aug 31, 2015 4:25 pm
Re: This system doesn't work.
it might clash with the concept but making part of the spawn area a safe zone for anyone under 3k lp would fix the problem