Personally I find bats very manageable to deal with but I recognise that they are a pain for those who are ill prepare so my suggestion is instead of directly nerfing bat stats and behaviours how about you change the spawning conditions. If you have it that light from fires reduces bats spawn rate within the area of the fire lets say 5-8 blocks. This would mean while you are online as long as the fires are kept lit you are safer from the bats and can do you daily tasks and whatnots at a small cost of wood but vice versa if you go off the next day you will have to start it again if you are alone or if you are part of a group or village you might have people on that can keep tabs on it. This also adds the idea that if the fire goes out because someone neglected the fire that it could be considered more the persons fault for letting the bats spawn rather than the devs being unfair and having it out for you.
Now, I really don't know much bats or the spawning of animals and as far as I know something like this could already exist, if this is the case ignore this post but if this is an idea that could be added to the game please feel free to add to this discussion.
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Haba
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Re: Suggestion on indirectly nerfing bats
And bats shouldn't be spawning on top of the cave entrance. They should be something you run into in the deeper parts of the cave.
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jorb
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Re: Suggestion on indirectly nerfing bats
Arguably.Haba wrote:And bats shouldn't be spawning on top of the cave entrance. They should be something you run into in the deeper parts of the cave.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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Orcling
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Re: Suggestion on indirectly nerfing bats
At night, bats should not just hang around in trees, they should actively fly around and hunt insects~
Or players, for that matter.
Or players, for that matter.
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jorb
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Re: Suggestion on indirectly nerfing bats
Speaking of which, does anyone remember the show "Airwolf"? No reason.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Ocerion
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Re: Suggestion on indirectly nerfing bats
jorb wrote:Speaking of which, does anyone remember the show "Airwolf"? No reason.
Thanks Jorb, now I am never NOT going to hear that shows theme song when fighting bats.
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LadyV
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Re: Suggestion on indirectly nerfing bats
Yes I used to watch it.jorb wrote:Speaking of which, does anyone remember the show "Airwolf"? No reason.
As for bats...yes fires should keep them at bay.
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Grognak
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Re: Suggestion on indirectly nerfing bats
Perhaps an equipable torch that causes bats to flee?
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Granger
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Re: Suggestion on indirectly nerfing bats
In case bats are ment as a nuicance: don't let them flock, scale down the HHP damage.
From getting mauled by one bat, once:

At least have the wounds be in one slot, else you hopefully have thought about implementing a scrollbar...
From getting mauled by one bat, once:

At least have the wounds be in one slot, else you hopefully have thought about implementing a scrollbar...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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painhertz
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Re: Suggestion on indirectly nerfing bats
In B4 flying Wolves......jorb wrote:Speaking of which, does anyone remember the show "Airwolf"? No reason.
"I shall PERSONALLY witness for you at the shiny, chrome gates of Valhalla!"