Discuss Terraforming

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Merla
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Re: Discuss Terraforming

Post by Merla »

shubla wrote:
vatas wrote:I admit that having to shovel 9001 units of dirt is tedious but have you seen what kind of mountains this game now has thanks to actual elevations?
mountains that you cant get down because camera is buggy and they are so high? Your character very realistically jumping like 200 meter cliffs up and down like its nothing?
Very true.
Merla
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Re: Discuss Terraforming

Post by Merla »

jorb wrote:
shubla wrote:Your character very realistically jumping like 200 meter cliffs up and down like its nothing?
Aww yeah, bossman Haven guy.

Srsly, though, there will be QQ when we do add limitations to the ridges.
Wearable rope with realistic climbing animation to traverse a cliff, problem solved.
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shubla
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Re: Discuss Terraforming

Post by shubla »

Merla wrote:
jorb wrote:
shubla wrote:Your character very realistically jumping like 200 meter cliffs up and down like its nothing?
Aww yeah, bossman Haven guy.

Srsly, though, there will be QQ when we do add limitations to the ridges.
Wearable rope with realistic climbing animation to traverse a cliff, problem solved.
I dont see anything wrong in carrying 200 meter long ropes and throwing them on cliffs.
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Merla
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Re: Discuss Terraforming

Post by Merla »

But you don't agree carrying a rope and climbing up or down a cliff is more realistic than how it is currently?
Last edited by Merla on Fri Sep 04, 2015 8:46 pm, edited 1 time in total.
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shubla
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Re: Discuss Terraforming

Post by shubla »

Merla wrote:But you don't agree it's more realistic than how it is currently?
Maybe abit.
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Lunarius_Haberdash
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Re: Discuss Terraforming

Post by Lunarius_Haberdash »

jorb wrote:
shubla wrote:Your character very realistically jumping like 200 meter cliffs up and down like its nothing?
Aww yeah, bossman Haven guy.

Srsly, though, there will be QQ when we do add limitations to the ridges.
So looking forward to that limitation... bugged my brain out when I saw that first 200 meter jump.
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Sevenless
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Re: Discuss Terraforming

Post by Sevenless »

jorb wrote:
shubla wrote:Your character very realistically jumping like 200 meter cliffs up and down like its nothing?
Aww yeah, bossman Haven guy.

Srsly, though, there will be QQ when we do add limitations to the ridges.
Honestly we had experience with Salem showing climbing mechanics as "neat in theory, shitty as hell in practice".

Could we just change it to a climbing animation that takes longer up/down for large cliffs?

I have zero issues with terraforming as is currently. Also I doubt many people have metal shovels yet, which are endgame terraforming speed.
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shubla
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Re: Discuss Terraforming

Post by shubla »

Sevenless wrote: I have zero issues with terraforming as is currently. Also I doubt many people have metal shovels yet, which are endgame terraforming speed.
I guess you havent really terraformed much then
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Merla
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Re: Discuss Terraforming

Post by Merla »

shubla wrote:
Sevenless wrote: I have zero issues with terraforming as is currently. Also I doubt many people have metal shovels yet, which are endgame terraforming speed.
I guess you havent really terraformed much then
Haha, that was my guess as well, either that or they found relatively flat land and terraformed it. Relatively flat land is the only thing that is somewhat reasonable when terraforming in my experience.
Merla
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Re: Discuss Terraforming

Post by Merla »

Sevenless wrote:
jorb wrote:
shubla wrote:Your character very realistically jumping like 200 meter cliffs up and down like its nothing?
Aww yeah, bossman Haven guy.

Srsly, though, there will be QQ when we do add limitations to the ridges.
Honestly we had experience with Salem showing climbing mechanics as "neat in theory, shitty as hell in practice".

Could we just change it to a climbing animation that takes longer up/down for large cliffs?

I have zero issues with terraforming as is currently. Also I doubt many people have metal shovels yet, which are endgame terraforming speed.
Climbing animation + taking longer would be a good start at least. For high cliffs that is. Smaller ones we should still be able to hop over.

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