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Headshot
- Posts: 236
- Joined: Mon Jan 25, 2010 6:04 am
Quality of builded items
As general idea - give players skill that allows to inspect builded items like loom oe anvil for example. My point of view is skill inspect, that depends of perception*main skill that need for craft that item. After inspection you can get quality number.
W3 - Vitterstad | Headhunter [Lawspeaker]
W4 - AD/Sparta | VIII The Justice [Fighter]
W5 - Vitterstad | Headhunter [Founder]
H8 - Core | Headhunt [Founder]
H10 - Dis | Dominar Morghoul [Council]
H12 - Wild West Exodus | Headshot [Lawspeaker]
H13 - TPDR | Headshot [Member]
H14 - Definitely Not Abusers | Headhunter [Member]
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W4 - AD/Sparta | VIII The Justice [Fighter]
W5 - Vitterstad | Headhunter [Founder]
H8 - Core | Headhunt [Founder]
H10 - Dis | Dominar Morghoul [Council]
H12 - Wild West Exodus | Headshot [Lawspeaker]
H13 - TPDR | Headshot [Member]
H14 - Definitely Not Abusers | Headhunter [Member]
H15 - Mental Disorder | Headshot [Member]
H16 - hidden
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_Ryan_
- Posts: 34
- Joined: Tue Jul 19, 2011 6:14 am
Re: Quality of builded items
+1
No reason not to have that. If I remember correctly some non-default clients have that feature.
No reason not to have that. If I remember correctly some non-default clients have that feature.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Quality of builded items
Yes, it should be possible to check qualities on a building.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose