Roadsigns

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
bmjclark
Posts: 4053
Joined: Thu Jan 27, 2011 6:40 am
Location: Ontario, Canada

Roadsigns

Post by bmjclark »

It'd be really nice if the roadsigns didn't have hitboxes or if the old pathfinding from milestones was returned to them. I spent a while today setting up roadsigns following a river and had to remake several just because the roadsign blocked it's own path =s.

It'd also be really nice if you could see the arrow indicator for the roadsign you're extending off (just like the one you see on the sign you're currently building) of so you can get a clear idea of if there's anything in the way to the next roadsign without having to just guess and check (had some problems with deepwater and cliffs).
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Roadsigns

Post by jorb »

bmjclark wrote:It'd also be really nice if you could see the arrow indicator for the roadsign you're extending
Arguably. Thanks.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

Return to “Critique & Ideas”