[v2.0.1] BDew's client and map stitcher - Updated 19/01

Forum for alternative clients, mods & discussions on the same.
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bdew
Posts: 179
Joined: Mon Mar 22, 2010 3:27 pm

Re: BDew's client and automated map sticher

Post by bdew »

New update - 1.4

  • Added option to show boulders on minimap
  • Holding down LMB will make character walk in the direction of the cursor
  • Added drop and transfer identical items hotkeys (from romovs)
  • Added fixes for some crashes (from romovs)
  • Added terrain type tooltip
  • Fixed crash in world object tooltip

Download: https://github.com/bdew-hnh/hafen-clien ... nh-1.4.zip
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GladiatoR
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Re: BDew's client and automated map sticher

Post by GladiatoR »

bdew wrote:
  • Holding down LMB will make character walk in the direction of the cursor


Awesome! :)
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GladiatoR
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Joined: Fri Aug 28, 2015 11:04 pm

Re: BDew's client and automated map sticher

Post by GladiatoR »

Also can you make some kind of autorun?
Description: You push some key and character start following mouse cursor and if Lmouse button was clicked following stopped.
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GladiatoR
Posts: 213
Joined: Fri Aug 28, 2015 11:04 pm

Re: BDew's client and automated map sticher

Post by GladiatoR »

It seems you checking new direction every 1 second? I think it's not enough, maybe better would be 0.2-0.3 (so it can better on small distances).

Also bad that you dont have item quality indicator :(

- And light-red marker for selfchar on minimap isnt good, better something that you can easy find yourself.
satinembers
Posts: 116
Joined: Sat Aug 29, 2015 1:21 am

Re: BDew's client and automated map sticher

Post by satinembers »

GladiatoR wrote:Also can you make some kind of autorun?
Description: You push some key and character start following mouse cursor and if Lmouse button was clicked following stopped.


I believe it's already an option in the vanilla client, try holding shift and clicking and you should autorun.
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GladiatoR
Posts: 213
Joined: Fri Aug 28, 2015 11:04 pm

Re: BDew's client and automated map sticher

Post by GladiatoR »

satinembers wrote:
GladiatoR wrote:Also can you make some kind of autorun?
Description: You push some key and character start following mouse cursor and if Lmouse button was clicked following stopped.


I believe it's already an option in the vanilla client, try holding shift and clicking and you should autorun.


It's going going in direction where it was clicked, not following cursor.
dvsmasta
Posts: 216
Joined: Sat Jul 13, 2013 3:58 am

Re: BDew's client and automated map sticher

Post by dvsmasta »

can it show arrows on mini map? :)

Also show item Q with a number on lower right of item?
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bdew
Posts: 179
Joined: Mon Mar 22, 2010 3:27 pm

Re: BDew's client and automated map sticher

Post by bdew »

GladiatoR wrote:It seems you checking new direction every 1 second? I think it's not enough, maybe better would be 0.2-0.3 (so it can better on small distances).


It sends a click every 0.5 sec. If that seems unresponsive - it's because of server lag, and i don't want to spam the server with even more clicks by doing it more often.

GladiatoR wrote:Also can you make some kind of autorun?
Description: You push some key and character start following mouse cursor and if Lmouse button was clicked following stopped.


I'll add this, should be very easy.

dvsmasta wrote:can it show arrows on mini map? :)

Also show item Q with a number on lower right of item?


I'll look into it for future version.
superintendent
Posts: 1
Joined: Mon Aug 31, 2015 10:43 pm

Re: BDew's client and automated map sticher

Post by superintendent »

Is it possible to color code the boulder markers for people searching for just the right color of stone for their houses?
wolf1000wolf
Posts: 635
Joined: Sun Dec 26, 2010 6:10 am

Re: BDew's client and automated map sticher

Post by wolf1000wolf »

wolf1000wolf wrote:
bdew wrote:
Drevar wrote:Another suggestion for the combiner. Could we have a cleanup function to move all tiles into a single "master" archive and update the fingerprint so that the next merge can reference that + new sessions?


That's more or less what --merge does.

Run combiner.bat --merge newfolder map (you can pass other map folders here as well to merge data from multiple people, etc.)

Then just nuke the old map folder and rename that newfolder to map.


Sorry, I'm a tech idiot... what does "run combiner.bat --merge newfolder map" mean? XD


Still wondering about this.

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