Far too click intensive was the problem. In theory stacking would solve this nicely, IF quality sorting wasn't important. I guess it was an attempt to move away from massive inventory management/clicking headache to a better system that didn't work out as intended.LaserSaysPew wrote:What was wrong with the legacy system? What is the purpose of multiplying seeds' number by 5?jorb wrote:That's the best I can offer right now, at least. How would you like it to work?
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: How do I harvest crops without seeds stacking?
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Tonkyhonk
- Posts: 4501
- Joined: Fri Sep 10, 2010 6:43 am
Re: How do I harvest crops without seeds stacking?
i would like a seedbag to work like that, and possibly to wear it on my belt or something.Sevenless wrote:I'm not at that stage, but in my mind the bucket was an inventory like the quiver.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: How do I harvest crops without seeds stacking?
Was what I was thinking. One stack for the replants, another to turn into food.Tonkyhonk wrote:i would like a seedbag to work like that, and possibly to wear it on my belt or something.Sevenless wrote:I'm not at that stage, but in my mind the bucket was an inventory like the quiver.
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