P2P plan

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: P2P plan

Post by jorb »

Serbuch wrote:
jorb wrote:We are looking at a more flexible payment provider, indeed.
Did you think about selling PLAY TIME ?
IMHO
I think if you care not only about money and about your community too - you should think about selling play time in portions of 24\48\96\192 (etc) of play time.
Selling subscription for a month > its beneficial only to you not the community...
Nice avatar.

I asked about whether we should do this in the latest announcement post. I don't mind the idea.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
Kheyre
Posts: 130
Joined: Mon Nov 30, 2009 3:46 am

Re: P2P plan

Post by Kheyre »

Selling gametime would only be good if they keep the unlimited up, and have gametime priced cheaply compared to unlimited.
User avatar
Jake024d
Posts: 85
Joined: Mon Sep 17, 2012 8:07 am

Re: P2P plan

Post by Jake024d »

Just curious, and I'm not sure if this has been answered or not, but does playtime rollover? Once I run out of my initial play time and the time from being verified, will I only ever be able to have a max of 14 hours?
Quis custodiet ipsos custodes.
jorb wrote:I'm pretty badass.
jorb wrote:How many threads on this topic do we need?
Support the devs, #JORBTAR2016
User avatar
Lunarius_Haberdash
Posts: 1477
Joined: Tue Jul 05, 2011 5:14 am

Re: P2P plan

Post by Lunarius_Haberdash »

Kheyre wrote:Selling gametime would only be good if they keep the unlimited up, and have gametime priced cheaply compared to unlimited.

Wait wait... So we should increae the cost of subscriptions because you want to pay for play time? How does that make any sense? When you get to the point that these two things are equal, don't you think its just time to subscribe?
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
User avatar
AryaStark
Posts: 43
Joined: Fri Sep 19, 2014 8:55 pm
Location: Secluded Island

Re: P2P plan

Post by AryaStark »

So much complaining. After playing countless hours for free in legacy, I happily paid to verify and subscribe.
User avatar
CloudJhi
Posts: 456
Joined: Thu Aug 09, 2012 11:06 am
Location: The Pearl of the Orient

Re: P2P plan

Post by CloudJhi »

Kheyre wrote:Selling gametime would only be good if they keep the unlimited up, and have gametime priced cheaply compared to unlimited.
Unless youre playing 24/7, you will always lose some hours to subscription. If anything, gametime should be more expensive than subscriptions to make up for those lost hours.
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
alioli
Posts: 136
Joined: Sat Aug 20, 2011 10:53 am

Re: P2P plan

Post by alioli »

selling game time will really only work if the game time you buy, stack with what you get - say, you bought 24 hours - don't play until start of the week - and you get those 7 or 14 "extra" - instead of having them "override" the time you bought.

But really, this is what I personally would want - as it's a cheaper way for me who dont play "as much" as others to support the game - without feeling tied to a sub system.
Because I DO want to support the game. I want to buy verified acc as well - now with the increased rewards.
Schro
Posts: 40
Joined: Sat Jun 04, 2011 3:50 pm

Re: P2P plan

Post by Schro »

Since time is the most important factor in getting stronger and playtime is now limited for free users, Jorbtar clearly decided to make this game pay2win. Its his choice and we have to live with it :)
people with limited funds should stick to those with money now. CAPITALISM HO
Behold the power of ADHD and autism combined.(fml)
waga
Posts: 620
Joined: Fri Apr 20, 2012 10:07 pm

Re: P2P plan

Post by waga »

Schro wrote:Since time is the most important factor in getting stronger and playtime is now limited for free users, Jorbtar clearly decided to make this game pay2win. Its his choice and we have to live with it :)
people with limited funds should stick to those with money now. CAPITALISM HO
I'd like to live in a palace instead of my flat , oh and for free obviously.
Glorthan
Posts: 1099
Joined: Tue Jun 11, 2013 4:33 pm

Re: P2P plan

Post by Glorthan »

alioli wrote:selling game time will really only work if the game time you buy, stack with what you get - say, you bought 24 hours - don't play until start of the week - and you get those 7 or 14 "extra" - instead of having them "override" the time you bought.
You could just have the extra gametime stored in a separate 'stash', which is only used once your weekly quota hits zero.

Return to “Critique & Ideas”