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Malke
- Posts: 144
- Joined: Wed Jun 22, 2011 10:45 am
Choosing a permanent residence?
My group has finally found metal, and we have decided to try to find a more permanent spot for our base. Leaving our modest camp behind we are wondering what exactly you guys look for in a base location? What will matter to us in the long run? Thanks for any responses 
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Choosing a permanent residence?
Check my sig for my beginner guide. It covers that detail, even if it's not done yetMalke wrote:My group has finally found metal, and we have decided to try to find a more permanent spot for our base. Leaving our modest camp behind we are wondering what exactly you guys look for in a base location? What will matter to us in the long run? Thanks for any responses
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
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Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Malke
- Posts: 144
- Joined: Wed Jun 22, 2011 10:45 am
Re: Choosing a permanent residence?
Thanks for the info. Do you know much about the village idol? Does it need 30k learning points right after it is constructed?Sevenless wrote:Check my sig for my beginner guide. It covers that detail, even if it's not done yetMalke wrote:My group has finally found metal, and we have decided to try to find a more permanent spot for our base. Leaving our modest camp behind we are wondering what exactly you guys look for in a base location? What will matter to us in the long run? Thanks for any responsesbelieve it's "Setting up camp" you'd want to control+F
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Choosing a permanent residence?
150k can be split 5 ways was what I heard, and that was in legacy I think?Malke wrote:Thanks for the info. Do you know much about the village idol? Does it need 30k learning points right after it is constructed?Sevenless wrote:Check my sig for my beginner guide. It covers that detail, even if it's not done yetMalke wrote:My group has finally found metal, and we have decided to try to find a more permanent spot for our base. Leaving our modest camp behind we are wondering what exactly you guys look for in a base location? What will matter to us in the long run? Thanks for any responsesbelieve it's "Setting up camp" you'd want to control+F
Currently, for small groups of trusted friends there's not much point in having one. A big Personal claim will do fine.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Malke
- Posts: 144
- Joined: Wed Jun 22, 2011 10:45 am
Re: Choosing a permanent residence?
Gotcha, what exactly would be the benefit of having a village idol then?
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Choosing a permanent residence?
Communal chat, "promotions" if those are still in game (slight stat bonus from equippable items you can't equip without the promotion), and the ability to force declaim personal claims.Malke wrote:Gotcha, what exactly would be the benefit of having a village idol then?
That last one is why you might want one eventually. Allows your villagers to each have pclaims, but the village gets final say if they're acting up.
edit: worth noting legacy haven allowed teleportation to village claims, and this was a significant bonus because you could use it to trade at a distance very easily. With new teleportation mechanics this isn't applicable anymore.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Choosing a permanent residence?
Íts 30k and it can be splitted equally between 2, 3, 4, or 5 persons.
So 30 000, 15 000, 5000 and 3000
So 30 000, 15 000, 5000 and 3000

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Malke
- Posts: 144
- Joined: Wed Jun 22, 2011 10:45 am
Re: Choosing a permanent residence?
Seems like something to worry about in the future. Thanks for the info! We will begin scouting locations. We walked about an hour and a half from spawn. Should we walk say another two minimum?
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Malke
- Posts: 144
- Joined: Wed Jun 22, 2011 10:45 am
Re: Choosing a permanent residence?
Do they all need to have yeomanry?shubla wrote:Íts 30k and it can be splitted equally between 2, 3, 4, or 5 persons.
So 30 000, 15 000, 5000 and 3000
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Choosing a permanent residence?
Yep. 3 hours out will give you a couple neighbours but not too crowded.Malke wrote:Seems like something to worry about in the future. Thanks for the info! We will begin scouting locations. We walked about an hour and a half from spawn. Should we walk say another two minimum?
Also sorry about being wrong with the lp, info absorbed
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system