Sometimes while chasing a mob, quick dodge would execute without making me stop momentarily. Othertimes it would, sidestep definitely did.
Whatever the intended behaviour, it's erratic currently?
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Sevenless
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Quick dodge weirdness
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jorb
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Re: Quick dodge weirdness
I am not exactly sure I understand the problem, but.
If you queue an attack against a target you will enter pursuit mode, and pursue the target until you hit it.
If you are in pursuit mode, and press to add a block, you will remain in pursuit mode, and the block will execute without stopping you.
If you are not in pursuit mode, and add a block, you will be stopped.
This is more or less intended behavior. Are you experiencing something apart from this?
If you queue an attack against a target you will enter pursuit mode, and pursue the target until you hit it.
If you are in pursuit mode, and press to add a block, you will remain in pursuit mode, and the block will execute without stopping you.
If you are not in pursuit mode, and add a block, you will be stopped.
This is more or less intended behavior. Are you experiencing something apart from this?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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CloudJhi
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Re: Quick dodge weirdness
Ah, so pursuit has to be on to allow for block moves while moving.
W3 to W6 - Blockland. Special mentions: New Avalon, Tarn of Hotdog, Red October.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
W7 - Elvenia, til we all got lazy.
W8 - Cult of R'lyeh, til the deeps called us back.
W9 - Tartarus, til death/wizards came for the land itself.
W10 - ???, ruined and forgotten.
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Sevenless
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Re: Quick dodge weirdness
No I could see that explaining things. Probably broke pursuit mode in order to evade an obstacle and then toggled block.jorb wrote:I am not exactly sure I understand the problem, but.
If you queue an attack against a target you will enter pursuit mode, and pursue the target until you hit it.
If you are in pursuit mode, and press to add a block, you will remain in pursuit mode, and the block will execute without stopping you.
If you are not in pursuit mode, and add a block, you will be stopped.
This is more or less intended behavior. Are you experiencing something apart from this?
Not exactly intuitive, but it makes sense with an explanation
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Quick dodge weirdness
Resolved, then. Locking.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose