Bad ideas are bad.
I hide stuff behind trees all the time, like boats and carts.
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scourage
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Winterbrass
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Re: Increase visibility of on-screen objects/terrain
And they get stolen from behind trees all the time, too.scourage wrote:Bad ideas are bad.
I hide stuff behind trees all the time, like boats and carts.
If you want to be able to hide something, a 'Concealment' skill should be put into the game, so you can hide yourself, other people, and objects. The current system is about as bullshit as the map generator.
jorb wrote:Haven aims to be hardcore.
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Jackard
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Re: Increase visibility of on-screen objects/terrain
but what youre asking for is bogus, because what it amounts to is invisibility. And invisibility-like stealth - aka "Hide in Plain Sight" - is always a terrible game mechanic.Winterbrass wrote:If you want to be able to hide something, a 'Concealment' skill should be put into the game, so you can hide yourself, other people, and objects. The current system is about as bullshit as the map generator.scourage wrote:I hide stuff behind trees all the time, like boats and carts.
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Winterbrass
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Re: Increase visibility of on-screen objects/terrain
And the current system is blatantly fellating the fourth wall due to the fact that it's the player's vision of the landscape that's impeded, not the vision of the character. If you want something more realistic, blank out shit that's not in the line-of-sight of a character and highlight everything hidden that isn't. That way, you can still ambush people by hiding 'behind' shit - although 'behind' wouldn't always mean 'layered behind'.Jackard wrote:but what youre asking for is bogus, because what it amounts to is invisibility. And invisibility-like stealth - aka "Hide in Plain Sight" - is always a terrible game mechanic.
jorb wrote:Haven aims to be hardcore.
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Pacho
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Re: Increase visibility of on-screen objects/terrain
I think a more reasonable solution is to hide as another object (costumes). So you can look like a tree, rock, or some other shit. People familiar with their lands will generally notice when there's suddenly a new full grown tree in the middle of their plot I would think.
Same thing could be done with items.
I dunno, just throwing it out there.
Same thing could be done with items.
I dunno, just throwing it out there.
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Jackard
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Jackard
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o noooo, not the fourth wall!!1 we cant be havin that in our vidya gaems. lets take out the HUD while were at itWinterbrass wrote:And the current system is blatantly fellating the fourth wall due to the fact that it's the player's vision of the landscape that's impeded, not the vision of the character.
Winterbrass wrote:If you want something more realistic

line of sIght can be interesting but also seems to be taxing on other games that use it, moreso than pathfindingWinterbrass wrote:blank out shit that's not in the line-of-sight of a character and highlight everything hidden that isn't. That way, you can still ambush people by hiding 'behind' shit - although 'behind' wouldn't always mean 'layered behind'.
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Winterbrass
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Re:
You were talking about invisibility-from-stealth. Blame that phrase on yourself, because I can't imagine going into ridiculousness from that point.Jackard wrote:Winterbrass wrote:If you want something more realistic
jorb wrote:Haven aims to be hardcore.
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Jackard
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Winterbrass
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Re:
Impeding the player's vision and then abusing that impediment as an alleged form of concealment is also a poor game mechanic, and just happens to also be unrealistic.Jackard wrote:i dont like invisibility because its a poor game mechanic, not because its unrealistic
like i already said
jorb wrote:Haven aims to be hardcore.