Was your friend spam clicking instead of using the infinite walk of shift+left click? Each time you click your character pauses momentarily server side leading to you moving slower.kilakan wrote:Since this is a combat guide I think it'd be valid to ask but.... has anyone else noticed that they are slightly faster overland when they have higher agi than them?
I was in follow mode on a village mate last night, both on walk, and I kept catching up to him every second or two. Our agi was around ~15 pts of difference.
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Sevenless
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Re: Combat Guide by Flameturtle & Friends
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
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The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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kilakan
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Re: Combat Guide by Flameturtle & Friends
No we were both shift-walked. Tested it later on even ground side by side. It was barely noticeable but I did in fact gain ground on him over time. It seems that the 'slower' the base speed, the bigger the difference. At a crawl I was overtaking him relatively quickly, walk it was noticeable but not massive, run and we seemed to be the same. And sprint there was nothing we could tell apart.
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Archiplex
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Re: Combat Guide by Flameturtle & Friends
I'll keep this in mind. I suspect this means using chop will lead to more MC-related moves.jorb wrote:All fighters should display their last used attack somewhere so you can get info on it.
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wuorela
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Re: Combat Guide by Flameturtle & Friends
I'll have to ask that is dex affecting on anything in combat? Or is it just STR AGI and UA?
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MagicManICT
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Re: Combat Guide by Flameturtle & Friends
Dex is a crafting stat only.wuorela wrote: just STR AGI and UA?
Don't forget MC for weapon attacks (and defenses if they exist)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Hervarth
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Re: Combat Guide by Flameturtle & Friends
anyone found anything at all other than chop? lolMagicManICT wrote:MC for weapon attacks (and defenses if they exist)
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Zolbad
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Re: Combat Guide by Flameturtle & Friends
Might as well contribute. I don't think you guys have this one listed yet:
(Got from bats)

(Got from bats)

"Common sense, in an uncommon degree, is what the world calls wisdom." Samuel Taylor Coleridge
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Hervarth
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Zolbad
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Re: Combat Guide by Flameturtle & Friends
As mentioned on my post it's from bats. Although what confuses me is that it seems to cost 4 initiative points, but only give 3? So what do I lose 1? I haven't had a chance to test it out just yet.Hervarth wrote:Very cool, wanna share how you unlocked it?
EDIT: Nvm, I forgot how these things work. It requires 4 but costs 0
"Common sense, in an uncommon degree, is what the world calls wisdom." Samuel Taylor Coleridge
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Hervarth
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Re: Combat Guide by Flameturtle & Friends
heh, i must be blind... didnt see that last part of your post, thanksZolbad wrote:As mentioned on my post it's from bats. Although what confuses me is that it seems to cost 4 initiative points, but only give 3? So what do I lose 1? I haven't had a chance to test it out just yet.Hervarth wrote:Very cool, wanna share how you unlocked it?
EDIT: Nvm, I forgot how these things work. It requires 4 but costs 0
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