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Jake024d
- Posts: 85
- Joined: Mon Sep 17, 2012 8:07 am
Re: Jorb - PLEASE fix healing
perma damage is kinda realistic though, there are some wounds out there that just don't even heal back to full. Especially when the most you do to it is wrap it in gauze lol. Ants shouldn't cause perma damage though, this isn't africa.
Quis custodiet ipsos custodes.
jorb wrote:I'm pretty badass.
Support the devs, #JORBTAR2016jorb wrote:How many threads on this topic do we need?
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Sentientdeth
- Posts: 11
- Joined: Tue Oct 25, 2011 9:25 am
Re: Jorb - PLEASE fix healing
Have you considered stat damage as an alternative?
edit: like certain wounds could cause damage to constitution or something.
edit: like certain wounds could cause damage to constitution or something.
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Jorb - PLEASE fix healing
Rather see that for poisons personally. Nothing like being hit with an arrow dipped in a con hurting poison.Sentientdeth wrote:Have you considered stat damage as an alternative?
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Sentientdeth
- Posts: 11
- Joined: Tue Oct 25, 2011 9:25 am
Re: Jorb - PLEASE fix healing
I like that idea too!
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btaylor
- Posts: 1692
- Joined: Thu Oct 22, 2009 1:37 am
Re: Jorb - PLEASE fix healing
Allow me to reiterate what jorb was most likely implying. What he means is healing should not be instantaneous. You should not be brought near death by a bear attack, go home, and slap on some gauze and return back to full health. Healing should take time.Shrapnelx wrote:Eeeeeh..... Thats not good.. i really dislike that statement..jorb wrote:Yes, I am considering doing just that.
What pains me, however, is that I know you're working from some assumption where your hearthling should live forever in full health. I'm not.
Your saying that your considering leaving in permanent HHP damage? that seems... extreme, and it sounds like people will be making new characters every other week.
Alternatively, it will just cause people to turn towards Alt-spamming, which you tried to do away with by removing HF-Spawning. Making a character to sit inside the walls and craft/build, while making another character to sacrifice for hunting/gathering because eventually that character will die to perm-HHP wounds.
Doesn't seem like the right course of action for what your trying to do with the death system.. there are other ways to accomplish the 'always dying' mechanic.
The unfed mind devours itself. - Gore Vidal
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Paradoxs
- Posts: 294
- Joined: Tue Aug 25, 2015 7:16 am
Re: Jorb - PLEASE fix healing
I think they do plan to incorporate wounds that leave scars and cannot be healed actuallybtaylor wrote:Allow me to reiterate what jorb was most likely implying. What he means is healing should not be instantaneous. You should not be brought near death by a bear attack, go home, and slap on some gauze and return back to full health. Healing should take time.Shrapnelx wrote:Eeeeeh..... Thats not good.. i really dislike that statement..jorb wrote:Yes, I am considering doing just that.
What pains me, however, is that I know you're working from some assumption where your hearthling should live forever in full health. I'm not.
Your saying that your considering leaving in permanent HHP damage? that seems... extreme, and it sounds like people will be making new characters every other week.
Alternatively, it will just cause people to turn towards Alt-spamming, which you tried to do away with by removing HF-Spawning. Making a character to sit inside the walls and craft/build, while making another character to sacrifice for hunting/gathering because eventually that character will die to perm-HHP wounds.
Doesn't seem like the right course of action for what your trying to do with the death system.. there are other ways to accomplish the 'always dying' mechanic.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Jorb - PLEASE fix healing
To paraphrase/near quote: "I think pvp characters should slowly get ground down over time" Jorb-ishParadoxs wrote:I think they do plan to incorporate wounds that leave scars and cannot be healed actually
I've seen enough comments to definitely believe that there's intended to be some form of truly permanent HHP damage in game. I'm personally not arguing that point, just arguing over when perm hhp damage is appropriate from a gameplay perspective.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Paradoxs
- Posts: 294
- Joined: Tue Aug 25, 2015 7:16 am
Re: Jorb - PLEASE fix healing
Indeed, it could be an interesting and very effective system so long as it doesnt limit newer players senselessly due to its harshness, there should be a level of harshness but there is a line where it goes into just a pain in the ass versus an immersive wound systemSevenless wrote:To paraphrase/near quote: "I think pvp characters should slowly get ground down over time" Jorb-ishParadoxs wrote:I think they do plan to incorporate wounds that leave scars and cannot be healed actually
I've seen enough comments to definitely believe that there's intended to be some form of truly permanent HHP damage in game. I'm personally not arguing that point, just arguing over when perm hhp damage is appropriate from a gameplay perspective.
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Jorb - PLEASE fix healing
As I am in the group of no pay, even I feel like I rather have my ass trashed around, even if it makes me quit. It be a fun thing, but anyone who loves this game is a bit sadistic.Paradoxs wrote:Indeed, it could be an interesting and very effective system so long as it doesnt limit newer players senselessly due to its harshness, there should be a level of harshness but there is a line where it goes into just a pain in the ass versus an immersive wound systemSevenless wrote:To paraphrase/near quote: "I think pvp characters should slowly get ground down over time" Jorb-ishParadoxs wrote:I think they do plan to incorporate wounds that leave scars and cannot be healed actually
I've seen enough comments to definitely believe that there's intended to be some form of truly permanent HHP damage in game. I'm personally not arguing that point, just arguing over when perm hhp damage is appropriate from a gameplay perspective.
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simimi
- Posts: 447
- Joined: Mon Mar 14, 2011 10:51 pm
Re: Jorb - PLEASE fix healing
They are not much difference between perma hhp removing and long time to heal, dont break hope.Sevenless wrote:Paradoxs wrote:I've seen enough comments to definitely believe that there's intended to be some form of truly permanent HHP damage in game. I'm personally not arguing that point, just arguing over when perm hhp damage is appropriate from a gameplay perspective.