
Fuck dis gaem
3/4 of my wounds are either Nicks & Knacks or unhealable.
Fucking Obama man

I've got one, they would clutter the wound screen horrendously. They can tweak the healing speed, or the healing amount per tick to make the current wonkiness go away.sabinati wrote:I can't think of any reasonable argument for them to stack at alllachlaan wrote:I too agree nicks & knacks stacking in a single giant stack makes their natural healing element not properly scale like other wounds would provided effort. Perhaps make it stack to no more than 5/10, and have each stack heal separately and at the same time?
Hey SevenlessSevenless wrote:I've got one, they would clutter the wound screen horrendously. They can tweak the healing speed, or the healing amount per tick to make the current wonkiness go away.sabinati wrote:I can't think of any reasonable argument for them to stack at alllachlaan wrote:I too agree nicks & knacks stacking in a single giant stack makes their natural healing element not properly scale like other wounds would provided effort. Perhaps make it stack to no more than 5/10, and have each stack heal separately and at the same time?
I remain unconvincedSevenless wrote:I've got one, they would clutter the wound screen horrendously. They can tweak the healing speed, or the healing amount per tick to make the current wonkiness go away.sabinati wrote:I can't think of any reasonable argument for them to stack at alllachlaan wrote:I too agree nicks & knacks stacking in a single giant stack makes their natural healing element not properly scale like other wounds would provided effort. Perhaps make it stack to no more than 5/10, and have each stack heal separately and at the same time?
What is your design goal really in that aspect? Is it just to be as sadistic as possible to your players?jorb wrote:Yes, I am considering doing just that.
What pains me, however, is that I know you're working from some assumption where your hearthling should live forever in full health. I'm not.
There's plenty of reasons for this other than sadism. Long term, fighters can gain gargantuan stats by living since world start. If perma hhp loss is in, the only way to get these fighters would be to use them extremely carefully in rare instances. Fighters in day-day fights will accumulate wounds that weaken them over time.g1real wrote:What is your design goal really in that aspect? Is it just to be as sadistic as possible to your players?jorb wrote:Yes, I am considering doing just that.
What pains me, however, is that I know you're working from some assumption where your hearthling should live forever in full health. I'm not.
I'm sure you've elaborated before what your plans are, or perhaps not, or perhaps you don't want to ever. In any case, having some idea of the inner workers of your mind would be interesting, or catastrophic.
Perma-death, perma-wounds, and we can't even spawn to an alt to get back to the home we made for ourselves out in the middle of nowhere in a vain attempt to stay alive as long as possible...jorb wrote:Yes, I am considering doing just that.
What pains me, however, is that I know you're working from some assumption where your hearthling should live forever in full health. I'm not.
I say think of this game as a rogue-like MMO. You're going to die. You can't avoid it. Do what you can to mitigate getting the next character going. Maybe you'll even be the Methuselah of the game who hasn't died in 967 days... but you're going to die.g1real wrote:What is your design goal really in that aspect? Is it just to be as sadistic as possible to your players?jorb wrote:Yes, I am considering doing just that.
What pains me, however, is that I know you're working from some assumption where your hearthling should live forever in full health. I'm not.
Except if you want those fighters to be able to, you know, fight, you have to expose them to combat to gain access to their combat arts.Sevenless wrote: Long term, fighters can gain gargantuan stats by living since world start. If perma hhp loss is in, the only way to get these fighters would be to use them extremely carefully in rare instances. Fighters in day-day fights will accumulate wounds that weaken them over time.
use a second account and party them. Worked for me, works for everyone else.Eyesgood wrote:we can't even spawn to an alt to get back to the home we made for ourselves out in the middle of nowhere