Game Development: Leeching Dry

Announcements about major changes in Haven & Hearth.
BesrezenBass
Posts: 5
Joined: Fri Aug 28, 2015 10:59 pm

Re: Game Development: Leeching Dry

Post by BesrezenBass »

hello, i have Wretched Gore for 42 damage... and leechers wont heal it, both gauze wont heal it.
i wait for patch thinking that u will made something to heal that shit... but... nooothing... whyyyy?!?!?!
qazwsxedc123
Posts: 30
Joined: Thu Dec 18, 2014 9:14 am

Re: Game Development: Leeching Dry

Post by qazwsxedc123 »

jorb wrote: May now rotate/zoom camera with arrow keys. Home key resets to default view.
:)
BesrezenBass
Posts: 5
Joined: Fri Aug 28, 2015 10:59 pm

Re: Game Development: Leeching Dry

Post by BesrezenBass »

And what about tarkilns? all bugged tarkilns was reseted? all what? how much time we must w8 for charcoal? 40 blocks.... already burned for 7-8 days. and what now?
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The_Blode
Posts: 601
Joined: Sat Oct 08, 2011 7:51 am
Location: Location: Location

Re: Game Development: Leeching Dry

Post by The_Blode »

BesrezenBass wrote:And what about tarkilns? all bugged tarkilns was reseted? all what? how much time we must w8 for charcoal? 40 blocks.... already burned for 7-8 days. and what now?
Assume the timer has restarted completely, now starting at the time the patch went live. Should be less than a day from the patch.
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Kearn
Posts: 605
Joined: Thu Jun 24, 2010 2:09 am

Re: Game Development: Leeching Dry

Post by Kearn »

BesrezenBass wrote:And what about tarkilns? all bugged tarkilns was reseted? all what? how much time we must w8 for charcoal? 40 blocks.... already burned for 7-8 days. and what now?
my tar kiln with like 6 blocks in it finished a few hours after the patch. my guess is timers started from 0
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ErdTod
Posts: 577
Joined: Wed Sep 21, 2011 7:53 pm

Re: Game Development: Leeching Dry

Post by ErdTod »

Nice update O_o
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endiron
Posts: 80
Joined: Sat Aug 29, 2015 4:23 am
Location: Sipping from a coconut with a little umbrella while the hole in my palisade is breached

Re: Game Development: Leeching Dry

Post by endiron »

Made it so that walls cannot be built within three tiles of water
Why?

The rest of this update is great, thank you for listening to us about the bats...

But what the heck is going on here?

Can you maybe enable it so that existing palisades and walls can be extended from that point into water or something??

Because I had no clue this was going to be implemented and now I cannot extend my base any further... Now I'm screwed with no clue that this was going on and there's no way to close the gap in my palisade.

Image
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burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Game Development: Leeching Dry

Post by burgingham »

endiron wrote:
Made it so that walls cannot be built within three tiles of water
Why?

Rams.
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endiron
Posts: 80
Joined: Sat Aug 29, 2015 4:23 am
Location: Sipping from a coconut with a little umbrella while the hole in my palisade is breached

Re: Game Development: Leeching Dry

Post by endiron »

burgingham wrote:
endiron wrote:
Made it so that walls cannot be built within three tiles of water
Why?

Rams.
Great! Well, they've already done raiders one better and left an unfillable hole in my place.
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kitsune121x
Posts: 262
Joined: Thu Jul 18, 2013 8:49 am
Location: in the bloody ass crack of nowhere

Re: Game Development: Leeching Dry

Post by kitsune121x »

the leeches do not work

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