Kudos to Jorb for bottling that rage. I like the bats. I would love to see more early game pve content like this.
Nice update btw. The frequent updates have really changed my mind about the games value. I'll be a yearly sub asap.
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Bodomfreak
- Posts: 130
- Joined: Thu Sep 29, 2011 5:09 am
Re: Game Development: Leeching Dry
A lost mage
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Procne
- Posts: 984
- Joined: Sat May 29, 2010 3:04 pm
Re: Game Development: Leeching Dry
Weird, I don't count those patches as "updates", but as "bugfixes", and any stuff added as things that were planned for release but weren't ready on time. Wounds system with cures missing for most wounds on release is a perfect example of an unfinished mechanic.Bodomfreak wrote:Nice update btw. The frequent updates have really changed my mind about the games value. I'll be a yearly sub asap.
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LOMS
- Posts: 27
- Joined: Mon Feb 22, 2010 11:43 am
Re: Game Development: Leeching Dry
Too bad, this bug still lives. Oherwise, explain this:jorb wrote: We Didn't Fix
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I received a bug report telling me that the last piece of food you eat before triggering a levelup can create a particular satiation for the next levelup bar. Looking at the timing, and testing, this seems impossible. We suspect that the reporter has confused a preexisting satiation jumping to top of list post levelup with a new one, or somesuch.

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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Game Development: Leeching Dry
This... Dear God, more developers need to learn to say THIS. Officially my favorite Dev ever.jorb wrote:I don't want *your* money. You are rude and boring. Go away.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Leeching Dry
You had those before the levelup, and the levelup removed others above them.LOMS wrote:Too bad, this bug still lives. Oherwise, explain this:
Levelup removes your highest satiation, reduces number two with 50%, and reduces number three with 25%. It does not wipe you clean.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Procne
- Posts: 984
- Joined: Sat May 29, 2010 3:04 pm
Re: Game Development: Leeching Dry
Oh, now I understand why satiations may be a problem at higher levelsjorb wrote:You had those before the levelup, and the levelup removed others above them.LOMS wrote:Too bad, this bug still lives. Oherwise, explain this:
Levelup removes your highest satiation, reduces number two with 50%, and reduces number three with 25%. It does not wipe you clean.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Leeching Dry
Lol, sorry my original bug report didn't divine that system out of a crystal ball.jorb wrote:You had those before the levelup, and the levelup removed others above them.LOMS wrote:Too bad, this bug still lives. Oherwise, explain this:
Levelup removes your highest satiation, reduces number two with 50%, and reduces number three with 25%. It does not wipe you clean.
So is there a satiation cap of some kind? Or is it like old salem where it can become impossible to level the next FEP bar? I don't see a reset button.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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donatas
- Posts: 341
- Joined: Thu May 28, 2015 7:01 pm
- Location: United Kingdom
Re: Game Development: Leeching Dry
Its been already Monday midnight, but I didn't receive my extra 14 hours. How come?
Or does it refill when I am going under 14 hours and not adding up onto my current play time, so it is always fixed to 14 hours of game time very week?
Sorry for being irrelevant, but didn't want to ad another post which would just spam the forums.
Or does it refill when I am going under 14 hours and not adding up onto my current play time, so it is always fixed to 14 hours of game time very week?
Sorry for being irrelevant, but didn't want to ad another post which would just spam the forums.
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Malke
- Posts: 144
- Joined: Wed Jun 22, 2011 10:45 am
Re: Game Development: Leeching Dry
Amazing patch as always guys. Don't listen to the whiners 
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Leeching Dry
Indeed. It refills back up to 14 hours if you are lower than that.donatas wrote:Or does it refill when I am going under 14 hours and not adding up onto my current play time
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose