Cavedogs, the new rat on a stick?

Thoughts on the further development of Haven & Hearth? Feel free to opine!
WitchKiller
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Joined: Fri Aug 28, 2015 4:40 am

Cavedogs, the new rat on a stick?

Post by WitchKiller »

23.08% hunger on a q20~ cavedog seems ridiculous, in what way shape or form is that useful? By comparison a <q10 river pearl mussel gives 1/3rd the amount of psyche for 23x less hunger. Yes the energy % is higher but if I need energy I can always turn to other foods with far better hunger:energy ratio. Yes it gives perception as well, but again. I can just have a piece of deer meet for a fraction of the hunger % and far better perception:hunger. If I combine the deer meat and pearl mussels I'm also getting an FEP bonus ontop of everything.

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Overall it seems cavedogs need some serious tweaking.
Last edited by WitchKiller on Tue Sep 08, 2015 8:39 pm, edited 1 time in total.
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Yasgur
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Re: Cavedogs, the new rat on a stick?

Post by Yasgur »

Fairly certain that Jorb has mentioned these were copied from another borked food item and will be fixed at next restart.
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jorb
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Re: Cavedogs, the new rat on a stick?

Post by jorb »

The hunger is a bag-bag-bag. I intended an order of magnitude less.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

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