Hunting is basically broken garbage at lower levels unless you are a UA expert or very lucky.
With the current method of engaging combat with archery and then pursuing the animal, a kill can take a very long time. I've had several instances of chasing an animal, losing it on the minimap and spending 15 minutes finding it again due to their retarded, random AI. Only to approach it and realize that it's a different animal once it's too late.
Ideas -
Add literally any indication that an animal has been injured. Slight skin change? Blood drops on ground? Literally fucking anything.
Make it so a wounded animal will not run forever. This is a ridiculous mechanic, a shot animal would eventually bleed out. If I'm going to chase it for 30 minutes atleast make it passively lose hp while I'm doing so, especially if I can't even get near it without fully and immediately draining my stamina.
Give animals stamina bars? After running for a certain amount of time they have no choice but to walk? Things like fleeing horses are not even worth the struggle at this point.
Also, make animal stand fucking still like ONCE in a while. I have a feeling that most animal are generally trying to get away from you at all times, not unlike a rabbit just slower, and this greatly effects archery aiming.
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BoxingRock
- Posts: 225
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Fix Animal Hunting
"Not to say that we're in any way perfect, but for the most part, what you call "lack of communication" is simply reflective of how we develop." - loftar
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Sevenless
- Posts: 7704
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Re: Fix Animal Hunting
Use melee to aggro it to a cliff before shooting. If it's outrunning you, stop chasing. It'll run straight away from you and stop 1-2 minimaps away. Without a cliff, your aiming speed will increase with bow quality/MM skill for sure so that'll get easier over time.
Blood trails would be neat, have already been suggested. Visible wounding would be nice too.
Overall I'm not experiencing that much difficulty with hunting.
Blood trails would be neat, have already been suggested. Visible wounding would be nice too.
Overall I'm not experiencing that much difficulty with hunting.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
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Lucky: can be so ugly, can be so heartwarming
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BoxingRock
- Posts: 225
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Re: Fix Animal Hunting
Engaging combat with melee and running to a cliff sounds like a technique that would be out of most people's comfort zones. I don't chase the animal until it leaves the minimap, but if you get too close it enters flee mode again anyways. In my experience it's not always "straight away from you" either. I'm sure it will get easier with time as my character will get more powerful, but as it stands it can be a major pain in the dick.Sevenless wrote:Use melee to aggro it to a cliff before shooting. If it's outrunning you, stop chasing. It'll run straight away from you and stop 1-2 minimaps away. Without a cliff, your aiming speed will increase with bow quality/MM skill for sure so that'll get easier over time.
Blood trails would be neat, have already been suggested. Visible wounding would be nice too.
Overall I'm not experiencing that much difficulty with hunting.
"Not to say that we're in any way perfect, but for the most part, what you call "lack of communication" is simply reflective of how we develop." - loftar
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Poger
- Posts: 35
- Joined: Sun Oct 06, 2013 7:36 pm
Re: Fix Animal Hunting
Visible wounds, blood drops and bleeding damage are all great idead in my opinion.
How about mixing this up with tracking ability, that you can buy and lets you follow wounded animal (or even animals in general?).
How about mixing this up with tracking ability, that you can buy and lets you follow wounded animal (or even animals in general?).
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ErdTod
- Posts: 577
- Joined: Wed Sep 21, 2011 7:53 pm
Re: Fix Animal Hunting
Tracking ability is already there - perception )) Would be nice to do some tracking. Howdver, the cliff tactic seems to be broken anyways.
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akadiablo
- Posts: 67
- Joined: Wed Jan 27, 2010 7:08 pm
Re: Fix Animal Hunting
Fighting animal in fair melee didnt prevent stupid chasing.
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wolf1000wolf
- Posts: 635
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Re: Fix Animal Hunting
Issue with fleeing animals is that while they start off running in a straight line.. Trees, cliffs and water tend to cause the animals to change direction... which makes tracking them down quite annoying and at times difficult.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Fix Animal Hunting
Who said "and running to a cliff"? Melee aggro range is a good 30 tiles. Don't attack an animal unless it's close to said cliff, and aggro it from the other side.
Works best for boar (can outrun when they start fleeing) and deer (1 hit kill with q10 bow).
Bears are a real pain in the ass, but then again I think they're supposed to be.
Works best for boar (can outrun when they start fleeing) and deer (1 hit kill with q10 bow).
Bears are a real pain in the ass, but then again I think they're supposed to be.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Fix Animal Hunting
This is ten times worse when you're doing full melee combat instead of cheesing them to death with archery. Even after it escapes and you track it down, you need to announce your intention to kill the animal in combat first (by engaging it in combat), and then it starts running before you get the chance to do anything. There's simply no way to kill them in melee once they're fleeing unless they get stuck.
Logically, wouldn't we at least have some option to hurt their legs early on in the battle to prevent this shit?
Logically, wouldn't we at least have some option to hurt their legs early on in the battle to prevent this shit?
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painhertz
- Posts: 6185
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- Location: Louisiana
Re: Fix Animal Hunting
If you have to do this to hunt they might as well bring back boat hunting.Sevenless wrote:Use melee to aggro it to a cliff before shooting. If it's outrunning you, stop chasing. It'll run straight away from you and stop 1-2 minimaps away. Without a cliff, your aiming speed will increase with bow quality/MM skill for sure so that'll get easier over time.
Blood trails would be neat, have already been suggested. Visible wounding would be nice too.
Overall I'm not experiencing that much difficulty with hunting.
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